Croll End 2
Difference: talent and genre
No matter what the previous setting was, "XX" now releases a special chapter to emphasize, or announce the extent and difference between the improvement of talent and genre respectively.
(XX's previous pseudonym was a madman sett, nicknamed madman. In fact, this book was registered as early as March 10, but it was not officially uploaded. Now it is an honor to be appreciated by Qiu Da and summoned to the vertical and horizontal, and will continue to create in a crazy style with the pseudonym "2012XY"! Break down the pseudonym "2012XY", "2012" represents the end of the world, and "XY" initially thought of "effect". Of course, the meaning is much more than that. Everyone can think about it when you are bored! So now officially start using "XX" as the new nickname of the madman. XX is understood from the letter, which means very powerful and very powerful! As for the understanding from expressions, eyes or thoughts, in fact, it only represents extreme and concentration, not what some students say, so please don't think about Y...)
To get back to the story.
[The difference between talent and genre]
Take the talent [huge] and the genre [giant] as an example.
Talent [Giant]: For each level upgrade, the body size increases by 1%.
Genre [Giant]: For each level upgrade, the body size increases by 10 times. [ It should also be noted that no matter how many stages of level improvement, the changes in the flow party's body are based on the initial body shape, not superimposed. These have been explained in detail in the previous article.]
It is easy to see from the above two upgrades that talent is calculated by the percentage of the final body shape, so it is obvious that the stronger the strength, the greater the improvement. Because the genre is fixed, even if the promotion is so huge, when it reaches a certain level, the effect will naturally appear small.
To use martial arts as an example, talent is like a person's qualification, and the genre is like a peerless magic skill. At the beginning of practice, with the same effort, the gap between people is not big, but as you practice for a long time, the impact of talent will be greater and greater, and then it will create an infinite cycle - talent. People corresponding to the genre are improving faster and faster, and vice versa, it is more and more difficult.
Of course, it doesn't mean that talent and genre must be matched, because there are gains and losses. If you choose A, then B will not be promoted; and vice versa.
......
Some students may have noticed that there are six relatively common talents that can correspond to six equally ordinary genres.
So at this point, I will announce the probability or difficulty related to [genre] here by the way.
As we all know, the genre is different from talent. [Talent] is almost innate, mainly according to its own factors, obtained after reincarnate.
And [genre] requires personal awareness, that is to say, you need to have an extremely strong intention, and then the genre will appear. Generally speaking, the genre is also a profession. In addition, after the genre is formed, it can be changed through the change of intention. Well, that's it. We need to talk about it later. After all, this book has just begun.
Traditional genres - giants, supermen, aliens, warriors. Similarly, according to its difficulty, the final proportion of cultivation is 99 percent. ( From this point of view, Dongguo is really good enough, hehe...)
Semi-assisted genre - doctors, parasites. The proportion of repairs is less than 1%.
Inhuman genre - matrix, demon, mountain beast, beast. The proportion of repair is less than one in 10,000.
Of course, because the genre can be double or multi-cultivation, there is also a half-finished setting. For example, if you only study 50% of the doctor's school, the proportion of cultivation, or the success rate, will increase according to the reduced multiple. That is to say, the success rate of becoming a 50% doctor is about 2%!
......
Let's talk about the accurate setting of the beast's level, human nature, beast's heart, anger value, etc. in the non-human genre.
As mentioned before, the [Beast] genre, every time a level is upgraded, human nature will be reduced. In order to unify the data, a new data calculation method is now used.
[Beast] - For each level upgrade, the animal nature of the creature increases by 10 times. ( This mainly depends on the animal value of the creature itself. To put it simply, if the previous life itself is very beastly and barbaric, then the improvement is naturally very large. If the previous life is gentle, then the improvement is naturally very small.)
At this point, I have to explain that reincarnation creatures have many related attributes, which, like talent, are determined by the previous life. For example, I was very cowardly in my previous life, and I will never become very brave for no reason after reincarnation.
Let's talk about [Heart of the Beast].
[Heart of the Beast] - the basic ability of the genre. When the heart of the beast is activated, the basic combat ability is doubled for each level of the creature! It can be superimposed infinitely.
The so-called "Heart of the Beast" activation, in short, is a kind of fighting will. ( For example, when a thief came into your house, you found that he was thin and unarmed, so you roared and immediately went up to beat him. This is the will to fight.)
Finally, let's briefly talk about the "anger value".
Compare with the simplest example. When the heart of the beast or the desire to fight is ignited, it is assumed that anger is 100. Then, according to the opponent's words and behavior, or due to the blows or insults of yourself, teammates, etc., the anger value will accumulate a percentage on the basis of 100.
Because the situation involved is too huge, I won't explain it one by one. After all, there are still differences in the inner state of creatures at every moment and so on...
Well, that's all for this explanation!
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