Croll end 4
Question: About experience points
About the setting of experience value triggering level promotion.
Some students have reacted that the experience value can't be messy. It can't be said that killing a few enemies will rise to dozens of stages at once! Of course, xx has a good reason to say that the previous chapters are not messy at all.
Students who have played online games should know that they must have gained more experience in fighting against opponents who are stronger than themselves. In fact, in reality, what's more so? No matter what kind of competitive competition, you bully novices all day long and you constantly challenge masters, and the experience you gain must be very different.
Here, let's briefly talk about the proportion of experience value. So how about assuming a grade H10 nematode first? How about set the experience value of upgrading a stage as "1000" first?
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1. Between peers
H10's nematode fights with a nematode classmate who is also H10!
So, no matter what the battle is, as long as the two students compete in the battle, the experience will increase: 1
If it fails, the experience value will increase: 2
If you win the battle, you will gain experience points: 10
If you are chased and killed by your enemy or your life-and-death opponent, you will not die. Experience value: 20
If you fight to the death with life and finally kill the other party, experience value: 100
Then the result comes out. Killing 10 enemies of the same level can be upgraded by one level.
Note: The above needs to be noted that they must all be under normal circumstances! ( Don't think about acting, fake brushing experience and so on...)
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2. Facing low-level
For each lower stage of the level, the experience gain will be reduced by 50%.
In short, if you kill the enemy, the experience gained by killing an H09 enemy soldier is 50 points; if you kill H08, the experience is 25 points; if H07, 12.5...
All other situations are naturally reduced by 50%, so I won't give an example.
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3. Facing the advanced
Every time the level is higher than your own level, the experience value is doubled.
It is still a battlefield soldier scene: H10 soldiers kill H11 enemy soldiers, with an experience value of 200; kill H12, experience value 400; kill H13! Experience value 800......
Similarly, no matter whether it is competition, competition, competition or something, it will be doubled according to the situation that the opponent's level is higher than yourself.
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4. Team sharing
This is a little complicated.
To put it simply, it is negligible to rely solely on the experience value shared by the team.
In detail, the allocation of team experience value is obtained by many elements such as basic combat effectiveness, battlefield corresponding threat, final contribution value, etc.
Because there are too many associated elements, I will not analyze them one by one here...
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Without major questions from students, this is the end of this chapter of this volume.
There are no chapters today, and the fifth volume will start tomorrow...
To be honest, the fourth volume is a little messy, so that the ending is unexpectedly nervous, and even squeezes out some of the plot. Of course, it is transferred to the beginning of the fifth volume, which can also be regarded as a handover.
Let's talk about the writing style of xx. Everyone should have found that there are only 30 chapters per volume (the first chapter is an extended version, equivalent to two chapters). Yes, the reason why the chapters of each volume should be controlled at 30 chapters, because xx likes to be changeable, so it is different from the decision to write a different type. The style is the same. xx does not want a plot to be dragged too long. Whether it is wonderful or not, it should be stopped or not. When the number of chapters is reached, the plot will come to an end, so as to enter the next link, the next theme...
To reveal, at the beginning of the next volume, xx is going to start to use the powerful "Flying Mi" as a body unit. Let's also say goodbye to "Ami" quickly!
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One flying meter is equal to one trillionth of one meter
i.e.:
1FM=1/1000000000000000M