Chapter 216 Hurry
There is almost no rest, and the third game will start immediately. Now the two sides draw, it depends on the result of the last game.
IG is still in the guard. In the B/P stage, IG's lineup is popular, bone method, bat knight, witch doctor and necromancer, while the five heroes of Panda of natural disaster are the earth-shaking cow, death prophet, Druid, Parker and lich.
IG strongly promoted the lineup with five mages and two breasts, and later cooperated with the continuous output with the necromancer as the core, while PanDa of the natural disaster side chose the group control lineup with the advantage of team battle as the bull head + PUCK in the later stage, with Druid as the core DPS to carry out a powerful team battle promotion lineup, which seems In terms of lineup, Panda's team battle is still relatively dominant. Of course, the advantage of IG's two-milk lineup in continuous output is obvious.
From the perspective of the separation, the double AOE of the modern guard and bone method on the road are strongly pushed. The natural disaster allows the divine cow and the death prophet to control + AOE to prevent the advance of the guard. The bat in the middle road VS Druid, 2V1, but in the absence of AOE, the Druid has little advantage and may be at a disadvantage. The witch doctor + necromancer VSPUCK + lich, the two-milk control must have an advantage over the double AOE as the core of the guard lineup. The advantage of the natural disaster lies in the group P and the group push. In the case of insufficient supplementation of the guard, the explosive group battle and promotion can take the lead.
The two sides started with such a lineup, and this is the final battle to decide the outcome. It should be very fierce. I thought it was a very wonderful dispute of wandering assist, but both sides chose to defeat the enemy and develop themselves with the same tacit understanding.
But in this development, gradually all the audience on the field found that the upper, middle and lower three roads had been close to suppress the natural disaster side with absolute advantages. IG actually completely suppressed Panda on the opposite line, and PanDa's players gradually could not resist.
Both sides were also extremely careful when they were on the line. After shrinking for about 10 minutes, a blood finally happened. Under the road tower under the natural disaster, the lich and PUCK saw the opportunity to force a blood, but the level of both sides was not very high. The damage caused by the second-level AOE skills was very low, coupled with the two milk of the witch doctor and the dead. The witch doctor directly turned back to kill, and PUCK and the lich quickly retreated behind the tower.
PUCK itself is relatively fragile. After being cursed by the witch doctor, he strengthened it a few times. After fleeing to the tower, he was directly cursed and poisoned to death. A blood was removed from such a fight, which couldn't be very depressing.
At this time, the audience found that although Panda's lineup has an advantage in team battles, more control and sufficient AOE, it has a fatal weakness, that is, it is too fragile.
In addition to Druids, several other heroes, earth-shaking gods, death prophets, elf dragons and lichs are very fragile, and almost no one can stand in front to withstand the damage. Although they have many controls and enough outbreaks, their role is very limited.
In fact, there is still no problem with such a lineup against others, but they also face a first-class IG in the second division. In addition, although PanDa's lineup output is enough, IG's lineup happens to be the kind of two-milk lineup that can't be killed. As long as IG can hold on to the opposite round of skills, it can quickly be replenished, and then a round of counterattacks. Panda, whose skills have been CDd, can't resist it at all.
In the eyes of such as Wei Chen and Lin Haifeng, if PanDa can't make any countermeasures to deal with it, the result of this game is already very obvious.
After winning a blood, the guards continued to expand their lead and directly break through the high towers up and down the road, and the development of the natural disaster Druid in the middle is relatively smooth. The overall equipment of the guards behind the two towers of the natural disaster can be one level higher than that of the natural disaster, and the natural disaster can only retreat and defend, waiting for the rise of the Druid and the earth-shaking cow, hoping to be back. He gained a strong advantage in the group battle.
Under the circumstance of being unable to withstand the pressure of the line, PanDa of the natural disaster party finally realized the gap in the lineup. The line was not good, and the team battle was now suppressed, so PanDa immediately made a decision and chose another way of playing with a more advantageous lineup, that is, wandering gan. K.
For a while, the field immediately became lively. Compared with the delicate knife line between each other in the first 10 minutes, it was already a big move. PanDa began to take the initiative to fight. In the small-scale team battle, the witch doctor PanDa had more control, and enough lineup broke out. The most powerful is to walk down the road and kill the witch doctor and the necromancer directly.
PanDa took advantage of the victory to pursue, Druis made money, and several other people from the natural disaster in the middle of the road gathered to push. Because of the lineup problem, the guard group battle was obviously far behind the natural disaster. The anti-superman head 5:1, and took the tower in the middle road. However, the gap between the first 10 minutes is not a momentary advantage that can be replaced.
After seeing that the team battle reflected its own advantages, the natural disaster directly fought in a four-person team battle, which reduced the pressure on the Druids and allowed the Druids to make money at ease. IG had no choice but to fight and retreat in the face of such a way of the other party.
"PanDa, they are in a bit of a hurry."
Some people have seen that because of the successive team battles have an advantage, PanDa has become more and more aggressive, so that Yueta, a bloody hero who often chases IG, wants to kill.
But IG's lineup is exactly the kind of resilient two-milk combination. Once Panda and they can't kill people, the result of Yueta chasing people is that it is easy to cause counter-kill when IG's support comes.
After more than ten minutes, after seeing the bone method in the Jinwei wild area, the elf dragon immediately enlarged and controlled the bone method, then shook the god cow ditch and then went to the side of the bone method and directly connected the bone method in seconds. After the guard followed and fell off the lich in seconds, the bull's head saw that the situation was not right and quickly returned to defend, and the guards chased the red blood to death. The dead prophet, but the necromancer behind has been red-blooded and was taken away by a gully by the bull's head. In a wave of group battles, the natural disaster was not very disadvantageous, but he did not play his own lineup advantage, and the head was replaced by 7:4.
The natural disaster continued to give full play to its team advantage. The four people forcibly pushed the guard down the tower. The guards avoided its edge, gave up the road tower, and looked for the Druids in the natural disaster wild area to limit their development. Several people beat the Druids together and killed the Druids.
IG's goal is much simpler now, which is the only late physical DPS for Druid, PanDa. In their view, as long as the development of Druids can be limited, the output of the opposite legal system will become weak, and then the opportunity of IG will come.
IG natural disaster people worked together to push, and looked for several guards to carry out a group battle. Several guards inserted behind and attacked the people of natural disasters. After the natural disaster found that the guards attacked, the elf dragon first opened up and shook the earth and the cow ditch. The lich's big move was also thrown out together, but the milk of the guard Too much. Although it has given a very powerful blow, it still can't kill all of the opponents in seconds. The guard bat and the witch doctor won the victory of this team battle at the cost of 2 for 3 and kept the tower outside the road. The natural disaster lich and the Druid quickly fled.
After the last wave of regimental battle, the natural disaster was seriously injured, and then the obscene defense waited for the rise of the Druid, and the Druid finally lived up to expectations and finally shine in more than 20 minutes. Of course, the guard necromancer also made a flute, and the bat also bought and jumped to the first hand. In 23 minutes, both sides were ready, and the guards directly attacked the natural disaster. Second tower, the natural disaster posture defense, the bat jumped the knife to catch the elf dragon, and fell directly in seconds. Several guards followed, and the natural disaster formation had been disrupted, and they could only retreat to the high and low.
The guard took advantage of the victory and took the second tower outside the road. He wanted to chase the high and low. Unexpectedly, the natural disaster defense counterattacked and counterattacked. After that, several people chased the necromancer and the witch doctor, and the two were killed alone one after another. The natural disaster wanted to take advantage of the immortal shield, but it has been about 25 minutes. The natural disaster people continued to output too low to kill the meat mountain. Instead, they were found by the guards and killed several people, and the guards took the meat mountain. Pushed to the middle road and went on the road, so far, the outer tower of the three roads was broken. After the guard took down the outer tower of the natural disaster, he went on the road and pushed it to the height of the natural disaster. Several people of the natural disaster quickly defended. The elf dragon made a jumping knife and controlled it first. Seeing that the situation was not good, the guards directly retreated from the height of the natural disaster and waited for the opportunity.
After several rounds of attacks under the natural disaster, the guard bat BKB jumped the knife and pulled out the natural disaster bull's head. After several guards quickly followed up and took down the earth-shaking god cow, they broke the defense tower on the road and were powerless to follow up. The natural disaster hero was not greatly damaged. He rushed out of the high and low to kill the guard hero. A wave of team battle, the guard group was destroyed, and the natural disaster was a big victory. If the Druids rise after some time, they are bound to win the game.
After several entanglements, the guards did not want to give the time for the natural disaster to continue to develop. There was a large-scale group battle on the way to the natural disaster. This time, the natural disaster directly took the lead, and the god cow and the elf dragon made a big move to control the guard. The guards were actually in strong control of the other's Druid and the bear and the group control of the group. Directly 0:5, the natural disaster was pushed to the high ground, broke through the high ground on the middle road, and then retreated calmly.
After taking a break, the guards directly formed a group and pushed them down to the high ground. The two sides met on the lower road highland. The bat pulled the shaking god cow, pulled back the group among the guards to take down the shaking god cow, and then forcibly pushed the natural disaster highland.
In the absence of a bull's head, the natural disaster has less control, retreats step by step, and the guards chased closely. After the remaining heroes of the natural disaster are chased by the guards one by one, they can only play GG, and IG wins the game.