Relevant settings in Immortality
Game death setting: When the player enters the game, all the equipment will be lost by the player. The level will fall back to the first level, and various skills will be lost according to different acquisition routes. If you are killed by a monster in the game, you must exit the game and can no longer enter. The rule of quitting the game after death is set by the alliance. The article has been introduced in several parts. I will sort it out roughly here.
The emperor's father, Marshal Tang Chao, a NX figure, advocated stopping the use of genetic technology and cloning technology, and stopping the production and sale of elixir. For this reason, he formed an alliance army to fight against the allied forces at that time and won. After the victory, an alliance was formed and all those who had taken the elixir were ordered to be executed. The emperor felt that it was too cruel. He had a dispute with his father and entered the new online game Warcraft 1 of Zhoufeng Company. He found that he could also escape the loss of life in the game, which is a kind of changing 'little immortal'. After finishing the game, he worked hard to become the new marshal of the alliance army. The legislation stipulates that he must quit the game after entering the online game world and being killed by monsters (he will not quit the game if he is killed by wild monsters at the first level), and You are not allowed to enter this game again.
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In-game defense and output settings:
[Defense] The reduction process of damage on the body is divided into two steps, first, block damage reduction (the warrior must use the fighting skill to be effective), and then the defense damage reduction. Arnold is a blood talent, with blood skills, and his health can also help him reduce his injuries. Whenever the defense reaches 100 points, a layer of armor will be superimposed to avoid damage. The armor to avoid damage can greatly weaken the weapon damage and resist some sacred damage.
[Block] There are two forms of block injury-free. First, when the warrior uses the fight skill, the block can reduce the damage, so although the shield battle is fleshy, it must be careful when fighting monsters. If you don't use the right move skill, the boss will slap you to death. The other is the knight block injury-free, and every block in the talent can directly provide injury-free.
[resistance] is aimed at the legal system. If the resistance reaches 100 points, it will superimpose 1 point of divine resistance. The divine resistance can also reduce the sacred damage, and at the same time, it can weaken the damage of special forces such as shadow damage, natural damage, soul damage, etc.
[Output] Physical output is roughly divided into three categories, heavy hit + armor-breaking output (raging war); continuous chopping stacked output; breaking defense output. Therefore, if the attack is high, the damage is not necessarily high. The powerful physical boss in the back must have the ability to break armor or reduce defense output. The same is true for the player's attack. The opponent's defense is reduced, and the attack can be hit out to gain damage.
[C critical strike] Physical critical strike has a few percent chance to hit 100 times the critical strike, and the French critical strike has an x%-0 chance to hit 1--10 times the critical strike. Due to his talent, Arnold's critical strike is also different, with an x%-0 chance to hit a 1--100 times critical strike.
Full storm 100, that is to say, the player's critical strike attribute can only reach up to 100 points. At level 40, there will be level 40 artifacts, and their critical strikes may also reach the full value of the equipment, but other attributes are low. This is a check and balance. When the player rises to level 6, is it better to penetrate the ultra-high 40-level artifact, or is it better to penetrate other high-level 60-level equipment with other attributes and high-high-level critical strike and low-level general 60 equipment?
[Penetration] Attack pierces the enemy's armor, reduces the opponent's defense, and other professional talents such as violent warfare will be accompanied by the ability to penetrate and enhance attack, so penetration is an extremely important output attribute.
[[The output of the legal system is divided into many categories. Let's have a chance to sort it out for you in the future. The output is not necessarily a high attack, and the defense does not all depends on the defense value. Blocking is also very important. Why is the boss always killed? It is because they don't have the attributes of blocking, penetrating and critical strike, and no matter how high the attack is, it is not very useful. The player's attack is low, but...】】】
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Other miscellaneous settings:
[Movement speed] The speed when running at a constant speed is definitely lower than the moving speed when walking, and higher than the moving speed when running. The higher the moving speed, the faster the running.
[Team setting] 5 people, 10 people, 20 people are all small groups, 50 people are small groups, 100 people medium-sized groups, 1000 people are large groups...
There are too many people in the team. In order to facilitate the command, they will be organized according to the team. Each team has a captain, and each regiment has a leader.
[Monster Setting] Monsters are divided into humanoid monsters, beasts, puppets, spirit beasts and so on.
[Equipment Attribute Setting] The equipment attribute bonus in the early stage is relatively balanced, and it will be diverted according to the different attribute requirements of different talents later. The quality of the equipment depends not only on the grade level, but also on whether it is diversion.
[Level problem] The level of players in the second-level main city area can only be upgraded to level 40. After level 40, they will not be upgraded. The experience value will be converted into a reputation value according to 1W to 1.
[Rewang value] The reputation value of the undead includes the reputation value of the shadow demon clan, the reputation value of the necromancer clan, the reputation value of the zombie clan, the reputation value of the undead clan, and the reputation value of the demon clan.
Extreme: The reputation value of 100 million is worship. After worship, the reputation value will continue to increase. For every 100 million, 1 lucky value is superimposed. The lucky value and the kill value that can bring negative effects are opposite.
[Common sense] After the assassin and the man form an invisible team, his teammates will definitely see him. After the archer and the hunter form a team, their ability to detect the stealth can also be shared with their teammates. If you are attacked back to the city, you will be interrupted. Invisibility is ineffective in front of BOSS, BOSS has a certain immunity to various dizziness skills, and sleepy skills are invalid for BOSS
********* I can only remember so much. Let's add it in the future. Thank you for your tickets. ZD will continue to work hard********
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