486 Messenger of the Demon World
The demon king race incarnates, so the next step is to choose a career. Needless to ask, this demon king has such a great relationship with the warlock that he definitely chose the warlock. In this way, the simple role-building is completed. Because it is the incarnation of the white bear, the level is also level 80!
The next second part is to use the "Messenger of the Demon World" to hide the professional scroll and get a stronger career. Because it is not a god-level profession, after using this scroll, the demon avatar does not need to be reduced to level 0. You don't have to think about it. The white bear directly chose the talent of "demon knowledge". For the talent of demon knowledge, White Bear understands that it is a talent that is good at manipulating demons, and it is also a talent for tanks.
In fact, the white bear can only choose the talent of demon knowledge, because this is the talent that can only be selected in the incarnation of the devil. After the white bear chooses the talent, there will be the skills and additional talent effects.
[Demon Incarnation]: Strengthen skills. You have become a demon, greatly improving your ability and giving you various demon skills. The armor value provided by your equipment is increased by 600%, the chance of being hit by melee is reduced by 6%, and the duration is reduced by 50% by the effect of coma or trapping.
[Demon's Wrath]: Your shadow arrow, corrosion, soul fire, absorbing life and demon's attack will produce demon's anger, and the upper limit of demon's anger is 1000 points. When the Devil's Wrath is higher than 500, your damage is increased by 10%.
[Demon Knowledge]: Increase your flame and shadow spell damage by 20%.
[Void spaction]: The damage you receive will be 20% to the void.
As a magician, the demon incarnation is the most basic transformation skill, obtaining powerful armor attributes. The demon's anger attached to the talent is another skill effect generated after using skills and attacks. In the demon incarnation state, the consumption of some skills is no longer magic value but demon's anger.
The void diversion talent is the main injury-free talent of the evil magic Stan. This is like a block to protect the evil magic Stan from injury, but what is missing is that this reduction damage is fixed, not as accurate as the block. Another limitation of this talent is that the damage received is directly reduced. If other damage reduction skills are used, it will be recalculated. For example, after suffering 100 points of damage and 20 points of void diversion immunity, the evil magic Stan uses the injury-free skill to reduce the damage by 50%, which can only reduce the remaining 80 points of damage by 50%, instead of the 100 points of the damage by 50%.
This makes the magic Stein a little sad, because the cloth armor profession does not use close combat resistance weapons, and the magic Stein has no resistance. And it is not as high as Xiong Tan's dodge, and sometimes the dodge is even lower than the warrior, Brother Chun, and the dead horse.
The difference between warlocks and other warlocks is that they transfer damage to their demons through "soul connection", which can be interrupted at any time. There is a limit to transferring the damage and treatment you have suffered to the devil, that is, the damage cannot be reduced in any form. This must find the meat shield demon, otherwise the transfer damage will take less than a moment, and the demon will fall to the ground before the warlock has recovered.
Next is talent! This incarnation has the additional talent points obtained by the white bear, that is, 7 more talents. White bears can point out more powerful talent skills. However, there are some differences between the strength of hidden professions and divine professions, that is, the attributes of talent.
The first column of talent:
[Demon's Embrace]: Increase your total physique by 30%. ( 2/2)
[Evil Energy Sharing]: After your spell causes damage, there is a 100% chance to restore health for your pet, which is equivalent to 30% of the damage. ( 2/2)
[Evil Fire]: Increase the damage of your evil flame, shadow flame and hell flame by 30%. ( 2/2)
The white bear can have three different talents. Don't worry about this. The white bear will first produce a set of tank talents. Since it is a tank talent, the absolute point of "Demon's Embrace" to increase health has come out! To restore the talent of the devil's health, the white bear also clicked it out. The devil will share the damage for themselves, and it is a good thing to make them more able to survive. As for the talent of "evil fire", which outputs and strengthens hatred, it must be clicked out.
Talent in the second column:
[Demon Rebirth]: When your demon dies, the casting time of summoning the next demon is reduced by 25%, and the effect can only be triggered once every 2 minutes. ( 0/1)
[Magic Feeding]: When the ordinary attack of the summoned demon causes a critical strike, you immediately restore 5% of the total magic value. When you get magic points from the life diversion, your demon can also restore 60% of the magic points you get. 2/2)
[Demon Shelter]: Evil Armor increases armor and health by 20%. ( 2/2)
[Evil Transformation]: When you turn into a demon, your shadow arrow will be replaced by the devil; the shadow flame will consume the demon's anger instead of magic value; the hell flame will consume the demon's anger instead of the magic value, and will no longer cause damage to yourself, and there is no need to guide. ( 1/1)
The talent of "Demon Rebirth" is not intended to be clicked out by the white bear. For the tank, if it is really defeating the demon, it should be close to destroying the group. It can't be saved by speeding up the summoning of demons. Use this or PVP." "Magic Feeding" restores the magic value of the warlock, which must be clicked. As a warlock, it is not enough to rely on mental recovery alone. Although the consumption is reduced after the devil's anger, it is not strong to continue to pull monsters. "Demon's shelter" strengthens the evil armor to gain higher armor and health, which is absolutely essential. As for the "evil transformation", as long as it is the evil magic Stein, it must be clicked out.
Talent in the third column:
[Enhanced Twilight Enjune]: Make your Twilight Enjune able to absorb any type of spell damage and increase the absorption by 60%. ( 2/2)
[Dark Recovery]: Gain skills. It makes you immediately restore 50% of the maximum health, and increase the maximum health limit by 25% for 20 seconds. CD time: 3 minutes, consumption: none. 1/1)
[Fear Roar]: Fear skill. The demon roared with shocking fear, making all targets within 20 yards unable to move due to fear, and increased damage by 15% for 10 seconds. "Demon Incarnation" support is needed. Replace the howling of fear. CD time: 40 seconds, consumption: none. ( 1/1)
[Devil Impulse]: Increase your movement speed by 12%, and reduce the movement limit effect by 30% and reduce the duration by 2 seconds. ( 0/2)
Originally, the twilight boundary only absorbs sacred and shadow damage. After this talent is clicked, it can absorb all types of spells, which definitely strengthens the survival ability of the tank, and also increases the absorption by 60%. It is an absolute strong talent. Dark recovery "back blood life-saving point out without explanation." "Fear Roar" is an instant spell, and it is counted as to deal with the little monster. This talent is because the main talent needs 31 points of talent before you can choose other talents. It's almost 1 point, so it's up.
Fourth Column Talent:
[Magic Movement of the Heart]: When you consume the Devil's Wrath to cause damage, there is a 45% chance that the next spell you need to cast will become instantaneous, and the damage will be increased by 60% for 8 seconds. ( 3/3)
[Demon Gain]: Gain skills. Get different skill effects according to the type of your demon. CD time: 1 minute, consumption: none. 1/1)
[Hand of Guldan]: Gain skills. Summon a falling meteorite, hit the enemy, cause 1,512 shadow flame damage, and fall into a coma for 3 seconds, forming a 6-yard magic aura, increasing all its targets to be hit by 25% by the warlock demon for 15 seconds. Casting time: 2 seconds, CD time: 12 seconds, consumption: 7% basic magic value. ( 1/1)
[Ezhao Halo]: 1 point of "Hand of Guldan" is needed. When your Guldan's hand lands, the enemy within 10 yards is fixed for 4 seconds. If the target is still affected by the magic aura caused by Guldan's hand within 6 seconds, it will be in a coma for the same time. 0/2)
"The Magic Move of the Heart" is a powerful output skill. After consuming the devil's anger, there is a chance to turn the next spell into an instantaneous, and also increase the damage. It is definitely dedicated to killing the BOSS and pulling hatred. "Demon Gain" is a skill that strengthens demons and must be clicked out. "Hand of Guldan" is also a powerful skill, which is related to the following talents and must be clicked out. As for the "Aura" is a PVP talent, no point.
The fifth column talent:
[Soul Relief]: When you turn on Soul Connection, your demon share your damage is reduced by 20%, and the healing you get is increased by 10%. ( 2/2)
[Soul Ash]: The casting time of your soul fire is shortened by 2 seconds. When you use soul fire on targets with less than 25% health, the casting time is doubled and lasts for 30 seconds. ( 0/2)
[Burning]: 1 point of "Hand of Guldan" is needed. When your "Hand of Guldan" causes damage to the enemy, you use the critical strike of the enemy's evil flame to increase by 20%, and the critical damage is increased by 60% for 6 seconds. ( 2/2)
[Dead Flame]: You master the light green dark flame, so that the life skill does not need guidance, and the duration is extended by 4 seconds, but now there is a cooling time of 15 seconds. Your evil flame will produce a dead flame on your body, burning the target in the range of 1 yard, causing 10% damage of the evil flame per second, lasting for 6 seconds, and can be superimposed with 3 layers. ( 2/2)
"Soul relief" is to get relief when the devil shares its damage. This is the only relief effect. Other skills are ineffective on demons. This must be clicked out. The skill "Soul Ash" does not have to be clicked out. Although the soul fire is very powerful, it takes 2 seconds to cast spells, which is very tragic. If you are attacked, you will delay casting spells, which is sad. With the evil flame, the white bear feels that this skill will be more powerful with the talent output.
"Burning" talent strengthens the evil energy flame skill, which is definitely a powerful single move, which must be clicked out. Needless to say, the green flame is absolutely exclusive to demons, and this talent must also be ordered.
[Cremation]: Your Hell Flame range is expanded by 100%, and it will cause a " cremation" effect on the damaged target, increasing the flame damage by 5% for 6 seconds, and can be superimposed with 5 layers. ( 2/2)
[Demon Fury]: When you become a demon, the power is increased by 200%, and the physical melee damage is increased by 30%. ( 2/2)
The talent of " cremation" is the talent of pulling monsters. To strengthen the hell's flame, it must be clicked out. "Demon Fury" allows the warlock to get more power bonuses and strengthen the melee damage, which must also be clicked out.
[Step forward]: Gain skills. Angry demon, no one can stop you from moving forward, including yourself! Remove and be immune to all negative states, and then all the damage you cause must be critical, creating more demonic wrath for 15 seconds. During the duration, you must deal more than 250% of your own health damage, otherwise you will fall into a coma for 10 seconds after the end. When you kill more than one leader creature or player within the duration, you can refresh the duration. "Demon Incarnation" support is needed. CD time: 10 minutes, consumption: no (1/1)
This is the ultimate talent skill. It is immune to the negative state and attacks all critical strikes. It is definitely a special trick for killing. This skill can be said to be the most powerful skill given by this profession!