078 Call to Death
The elephant and Kato Feng fought fiercely on the back of the flying dragon. The elephant had a field advantage, and Kato Feng had an equipment advantage. The two fought together for the time being, the elephant suppressed Kato Feng. However, in the view of the white bear, the elephant is not in a good situation now. Since Kato Feng will come like this, he must have thought of this situation, so there is a way to deal with it.
"It must be this trick!" As a bystander, the white bear already knows what skills Kato Feng will have to deal with elephants. To be honest, when the white bear was watching on the periphery, he changed his position to know what Kato Feng thought.
The elephant directly threw the fear skill to control Kato Feng, and then directly bumped him to the side, intending to force Kato Feng down. If this fear skill pushs Kato Feng to the edge, then the next skill kicks him down, which can basically force the self-profit skill. After self-interest is relieved of control, Kato will be sad if he is beaten again.
After two consecutive fear skills, the elephant directly hit Kato Feng with a ferocious blow, but this time he did not make Kato Feng use his own skills as the elephant expected, but Kato Feng's mount caught him.
The two tank professions bombarded each other, and the result was like this. They all grind each other and compete with each other's skills to see who handed in all the skills first, and then burst out and take them away. This communication skill is also a very high-end skill in the PVP arena. Only when you usually play in the arena can you feel it and gradually master it. Players like White Bear, who basically don't have much intersection with the arena, are still exploring. This kind of skill has little to do with technology. Basically, it is based on consciousness and strategy for analysis. Actual combat is the best way to get feelings.
There are many kinds of skills in the "mighting skills" mentioned here, such as injury-free skills, anti-control skills, escape skills, interrupt skills, etc. Take the mage as an example: the injury-free skill is the refrigerator; there are many anti-control skills, ice rings, and deep freezing. This is only the skill of instantaneous control and escape after immune control or badge. Of course, flashing is the same, but most of these are classified as escape skills. If you interrupt the skill, the mage will have a spell counterattack. Of course, many skills here don't need to be handed in all to take away. Sometimes fire control, or unexpectedly, you only need to hand in some skills. It is necessary to hand in the seal, the invincible refrigerator, the flash skill, and the freezing and cooling. Therefore, the mage basically has to grind off two refrigerators to kill it, or risk it within 30 seconds of using the refrigerator.
This handing skill is not forced to hand in or not handing in. It depends on the situation and consciousness. It is indeed easy to be caught fire if you hand in your skills, but sometimes if you don't dare to hand in your skills, you will suffer more damage, especially in team battles. This is not only for you fighting, but also for others. This must consider the benefits of handing in skills and not handing in skills, depending on the situation. This must make an instant judgment. It is a waste to hand in skills late, which sometimes determines the outcome of the whole game.
Players who have played in the arena know that many things are controlled and then throw skills to save their lives or output, but as a result, they hand in their skills and want to kill the past but can't touch the other party's buttocks, which makes people depressed. The biggest problem now is that many players know that they don't hand in skills easily, which sometimes there are many skills that are not used after death. The Death Knight is a good example. The Death Knight is the most crisp one in plate armor. Basically, players who have played too many armor battles know that they kill the Death Knight first in the melee armor profession. Even if the warrior has no shield wall and the milk horse is invincible, the result is still a brainless attack on the death knight. Unless this death knight is a blood talent, he is definitely the first to kill in the armor profession. Nothing else, the death knight's life-saving skills of Frost talent and evil talent are too weak. They are all scattered, and it is difficult to operate life-saving.
Death Knight's life-saving skills have 30% injury-free plus anti-coma frozen toughness, natural disaster contract to restore health (commonly known as: eat BB), anti-magic shield that absorbs spell damage, throw death entanglement behind the body of a lich (commonly known as: eat stool), anti-magic of evil talent. In the field, the spiritual attack that consumes evil runes and frost runes, summons ghouls and is free from injury. The more skills you have, the more inconvenient it is to operate, and it is much more troublesome to have different skills for different attacks. Because the death knight's close combat is relatively crisp compared with the other two armored professions, and the life-saving skills are scattered, it will basically become the main fire or fire object.
In the arena, in addition to knowing how to communicate skills, you should also know how to open skills. In terms of proximity, it is to open skills at the right time. This is not what ordinary players can do. Once upon a time, in order to practice their skills, some high-end players bought enough bread and planted flags in front of the main city every night. After half a year, they basically didn't lose much! Then slowly go up one by one and keep practicing. This skill needs to be accumulated for a long time and should be very cooperative with the consciousness test.
In the "transital skill", there is also an extension called "fraud skill". This so-called "deception skill" is to deliberately cheat the other party's skills by using some fake actions or when the other party thinks it is critical to use the skill to prevent it. This skill is more superb than "procity skills", which only needs to be cheated and cheated or entangled with each other. For example, if a mage wants to read and throw skills, the warrior will hurt boxing. At this time, the mage was reading the note and cheated away the boxing skill to avoid interruption. Silence and can't use the skill next. If you open the skill after boxing, the effect is completely different. You should know that a little mistake can affect the situation, and a boxing mistake can have a great impact.
For these, the white bear can only be used subconsciously, without much experience. When Bai Xiong knew these PVP skills, it was too late to practice and sweep the United States.
The grip of death!
Kato Feng did not continue to go there and planned to wait until he recovered. Of course, it's hard to escape. The other party has already come, and the speed of flying pets is much faster than themselves. However, as long as it turns around quickly, this can also make the elephant hand over the death grip skill, so that it will not be pulled over again in 25 seconds, reducing the skill loss. Kato Feng's profession is a little close to that of the white bear, and his injury-free skills are relatively concentrated. There are only two. He has given one before, but it will be dangerous if he has another one this time.
Kato Feng, who was pulled by the grip of death, turned on the "high-speed flight" skill and quickly jumped up to shift his position to attack the elephant. Kato Feng is already quite proficient in the skill of high-speed flight. In addition, no matter how good the elephant technology is, it is difficult to fight. During the duration, the elephant can only eat and hurt.
"10 seconds!" The white bear calculated Kato Feng's high-speed flight time twice, which was 10 seconds, which seemed to be different from the skills attached to his cloak. However, the cooling time of Kato Feng's skill is quite short, which should be similar to the chasing skill.
The two continued to bombard each other. When Kato Feng fell on the back of the flying dragon, he was suppressed again. However, after the last experience, the output was crazy this time, and the elephant also handed over a skill.
Two tanks are fighting, which will definitely take a long time! However, for the white bear, he is now not familiar with the tricks, positioning and skills of the elephant and Kato Feng. Protracted battle is the easiest to expose the weaknesses of the two, and the white bear is very involved.
After 4 minutes, both of them had a circle of skills. In this case, Kato Feng was still suppressed by the elephant, and the situation was not optimistic. Just in the eyes of the white bear, this is just a superficial phenomenon. With Kato Feng's equipment level, it will be crushed by the elephant unless the technology is far from the technology. The advantage in position alone cannot make up for the past, so although it seems that elephants have advantages now, elephants are actually at a disadvantage. This is a psychological tactic. The elephant also knows the problem of equipment level, but this situation makes him feel that Kato Feng is thinking about some tactics.
Although this is just an idea of the elephant, it continues to become a kind of psychological pressure, gradually revealing some mistakes. Psychological pressure tactics are one of the most unfathomable arena tactics. Usually, they let the enemy calm down when they are suppressed by sacrificing an advantage, so that they gradually develop a skeptical attitude. Over time, this suspicion will gradually become a worry and affect the battle. The more you fight to the end, the more you need to concentrate. At this time, it is about luck and state. If you can't concentrate and affect the state, it is easy to make mistakes.
It is difficult to achieve the tactics that make the other party doubt in the later stage by sacrificing the advantages of the early stage, because the other party is not a fool, and you know that many skills are basically difficult to achieve. It can have this effect on the enemy, especially the enemy at the same level, so this person has been practicing hard in tactical strategy for a long time.
There will be this kind of doubt in the battle. In many cases, this tactic really has a big move to kill in the end, and this situation is also common. Therefore, players will be entangled in thinking about what big moves the other party is hiding to affect the battle. In a highly focused battle, less distractions will slowly expand over time, and eventually become the cause of mistakes and lose the competition.
The white bear is now completely sure that the elephant was pulled into this psychological tactic by Kato Feng this time. The saddest thing is that this psychological tactic is still true. In the end, Kato Feng will have a big move that can kill the elephant. Of course, this is not a combination of skills, but needs to be influenced by the surrounding environment.
"Those who block me will die! Goodbye!" Kato Feng blinded the elephant with a flash skill, and then made a big move to output it crazily. It seemed that he would kill the elephant in seconds.
Don't pay for your own benefit! The white bear knew that Kato Feng should not kill the elephant in this outbreak, but if the elephant pays its own advantage, he will lose. Kato Feng just thought that he would relieve the abnormality without self-interest, and then he could let the elephant go to hell.
Self-interest!
This time, the elephant was really cheated by Kato Feng to open his own skills, but as soon as he opened the skill, he knew that he had been cheated. At this time, Kato Feng put a scroll on the elephant - the call to death!
[Call of Death]: Combine rare scrolls. When you have two or more suits or combination props, you can use it when the enemy has a suit or combination props that you are missing. Let the enemy have a "call of death" state. When it dies within 10 minutes, the suit or combination of props you lack will be lost. If the equipment "forced binding" is dropped, it will be forced to bind you.