Introduction to the three arms of Warcraft: Undead
Undead [Undead]
The horrible undead army is composed of thousands of walking dead, invisible ghosts, cursed mortals and sinister alien monsters, so they are called "caus". The only purpose of the Burning Legion's creation is to send terror into the world and make them the vanguard of the Burning Legion's invasion. The undead is controlled by Naozu, the king of the lichs who rules the faraway ice continent in the north. When Naozu ordered his plague-like army to march south into the human world, more and more kind human beings fell into his spiritual control and suffered from terrible diseases all day long. In this way, Naozu strengthened his terrible legion. Although Naozu and his undead army were slaves serving the Burning Legion, the Lich King did not relax his efforts to liberate from the devil for a moment and was determined to avenge the demon who had cursed him.
Undead Heroes: Death Knight [DeathKnight] Introduction: Death Knights used to be good human guardians, but they were degenerated by the Lich King with tricks** and became the minions of the Lich King. The Lich King gave these once heroic death knights mysterious power and immortality in exchange for their loyalty. Although they still retain human nature, their distorted souls are not controlled by the Lich King all the time. The most powerful generals in these undead legions held sharp blades engraved with mysterious symbols and rode horses shrouded in shadows.
Evaluation: Battlefield support hero unit. The Death Knight has death entanglement (treating friendly undead troops or killing living enemy troops), death contracts (killing his own troops and turning his health into the shield of the Death Knight), evil aura (increasing the movement speed and attack speed of nearby friendly troops) and manipulating dead bodies (manipulating within a certain range). Dead corpses fight for death knights). Death entanglement heals your own troops and kills enemy troops. The cast interval is short, which is the most practical skill of the Death Knight. After upgrading to the third level, it can cause 300 damage or heal 600 health points at a time. The death contract is relatively useless - usually you should not give the enemy a chance to attack your hero. If it is really time to rely on the hero hand-to-hand combat, it is not dead whether there is armor or not. There is no need to say more about the role of the evil aura, and the flexible use of the ability to manipulate dead bodies can often turn a hard battle into a pleasant hunt - as long as you use this ability when there are the most dead on the ground, you can turn them into walking dead to fight for you (up to 6 resurrections, and choose the most powerful resurrection) If used properly, the Death Knight is very powerful.
Lich [Lich] Introduction: When Naozu was the leader of the orc tribe, he had many orc mages and priests. After Kilgarden and his Burning Legion destroyed Delano, these wizards were turned into lichs by evil spells. Although they have an undead body and powerful magic, they still have to obey the will of the Lich King Naozu. Naozu controlled the cold north with these loyal lichs. Lich uses powerful ice magic to fight.
Evaluation: Magic hero unit. Many foreign players have a special preference for him, because the lich is really powerful in ADND. In Warcraft 3, the lich has a frost star (to cause frozen damage to a single enemy and affect the enemies around him, and slow them down), frost armor (add armor to a single unit and slow down the close combat arms that attack this unit), a dark ritual (killing one's own troops and make him The health value is converted into the mana value of the lich) and death withering (ultimate spell, all units within the range of killing). The Lich is a long-range attack unit. His various spells are relatively practical. Frost Star and Frost Armor can slow down the enemy. The consequence is that the enemy moves slowly and its combat effectiveness is greatly reduced until he is killed (friends who have played Diablo II know how practical the freezing effect is). The dark ceremony can replenish the mana in time, which is much more beneficial than the death contract of the Death Knight. Death withering can be used to let other troops block in front when the enemy attacks, and the lich casts death in the rear, which is similar to the operation method of blizzard and star falling.
Fear Demon King [DreadLord] Introduction: These fear demon kings with powerful demonic power are an untrustworthy horrible existence, dark and psychological dominator. These cruel and evil creatures were once considered to be the most powerful generals of the Burning Legion. Kilgaden, the leader of the Burning Legion, ordered these loyal fear demons to monitor the Lich King Naozu to ensure that he would plunge the human world into chaos according to the orders of the Burning Legion. The fear demon king carried out their tasks loyally, but soon he was completely controlled by the undead army of Naozu. Now, the Fear Demon King only serves the Lich King, and Kilgaden and his Burning Legion do not know about it. The fear demon king often appears in the image of a strong male human. He is good at controlling ordinary creatures through spiritual power. They are shrouded in their own darkness and like to avoid the sun.
Evaluation: Magic hero unit. The Fear Demon King has a rotten fog (doing damage to a wide range of enemies), sleep (to put a single enemy unit - including heroes - fall into a coma), a blood-sucking aura (make friendly melee troops replenish health when attacking the enemy) and dark summoning (call up to 12 friendly troops to the Fear Demon King. ). The lethality of the rotten fog is huge, the range attack spell is always powerful, and this skill is not as eyeless as the blizzard, and can also be used in melee. Sleep is an excellent weapon used to deal with enemy heroes and magic arms. It takes much longer than the Storm Hammer. At the first level, it has 10 seconds. At the third level, it can make the enemy sleep for 30 seconds, which is enough to finish a battle. Although the enemy can wake him up by forcibly attacking the sleeping unit, it will inevitably lead to his inability to focus on frontal combat, thus giving you greater initiative in the battle. The vampire aura is very effective when you or your allies have a large number of melee troops, but if you like to use corpses and your allies are night elves, don't invest too much in this skill. The dark summons can be used to move rescuers from the base, but it is bigger. The mage's group transmission seems to be less flexible.
Undead arms: Acolyte [Acolyte] Introduction: Acolyte is an engineering soldier of the undead army. They are the primary form of undead creatures, and they can only move slowly and think slowly.
Evaluation: basic construction arms. The monk is no different from the farmers of other races, but the way he builds buildings is similar to the Protoss detector [Probe] in StarCraft. He only needs to open the transmission channel to do other things. The undead people collect gold mines and are somewhat similar to the night elves: the monks (up to five) gather around the gold mine for a mysterious ceremony, constantly obtaining the gold mine without going back to the main base. The expansion of the undead is a bit similar to that of the Zerg, because they only need to build an altar (300 gold coins) on the gold mine, and there is no need to build a main base. Other races need to build a main base (450 gold coins) next to the gold mine, so the expansion advantage of the undead is quite obvious. In view of this, bring one or two attendants on the expedition, which can not only repair the siege weapons, but also take the opportunity to expand. Finally, the monk can turn into a shadow in the sacrificial altar to carry out reconnaissance work.
Ghoul [Ghoul] Introduction: Ghoul is the main force of the Undead Legion. They are extremely hostile to all creatures and eager to tear their flesh and blood, and can heal their wounds by eating the bodies of the dead.
Evaluation: Basic melee arms. Ghouls are to the undead, just as puppies are to the Zerg: low cost, suitable for mass production, and have research projects to improve attack speed. Of course, Blizzard didn't want it to be an uncreative arm, so the ghoul has the ability to collect wood, and the efficiency is the highest among the four races - 20 units of wood at a time. Ghouls also have a unique skill to supplement their health by swallowing corpses. After the war, they let them eat the corpses lying on the ground, which is another hero. Don't you like such an environmentally conscious arm?
Abomination [Abomination] Introduction: Hatred is a combination of many fragmented corpses. These dirty monsters like to tear their enemies apart. When these slow-moving monsters appeared on the battlefield, the air smelled of rotting corpses.
Evaluation: Powerful melee arms. Hate was once designed to be a combination of three ghouls, but it became what it is today due to "balance problems". Although it is expensive, its special ability plague cloud (passive skill, which makes the enemy be covered by plague cloud every attack) makes undead players very fond of him. Although the plague cloud will not kill the enemy, it will keep the enemy bleeding until the health is reduced to 1. Coupled with the hatred for good attack power, it's better to have it in your combat team.
Introduction to the Undead Wizard [Necromancer]: Although some human characteristics are still retained, these undead wizards who have made a contract with Death are the spokespersons of disaster. These undead wizards obey the orders of Naozu, the king of liches, and have the ability to control undead creatures.
Evaluation: Support arms on the battlefield. Undead wizards have summoned skeletons (automatic cast, each corpse can conjure up 2 skeleton warriors), evil fanaticism (increase the target unit's attack speed, but it will cost him some health) and disability (reduces the movement speed of a single enemy force by 75%, reduces the attack speed by 50%, and reduces the attack power. 50%). The cemeteries of the undead (buildings for offensive and defensive upgrades) can automatically generate corpses. In addition to the cannon fodder killed in battle, undead wizards do not have to worry about the lack of materials to turn into skeletons. The overwhelming sea of skeletons is quite spectacular. Although the combat effectiveness of skeleton warriors is low, it is good to use it as cannon fodder. It's just that ghouls need corpses to restore health and undead wizards summon skeletons, which are not easy to deal with. Needless to say, the effect of evil fanaticism is that the cripple is definitely a powerful skill. If it is used for powerful arms such as the enemy's hero or tare bullhead, he is basically finished. It should be noted that the disabled need to consume up to 250 points of mana, so undead players are better to bring more undead wizards.
Introduction to Gargoyle: These evil gargoyles are natural killers. They conscripted from the cold north to the army of the lich king. The zomstone ghost has a hard skin to protect them from the enemy and can land on our ground disguised as a stone. Although they can't attack when they camouflage, rughosts can restore health and energy during this period.
Evaluation: Basic Air Force arms. The popular smoltening ghost Rush tactic in version 1.03 has become very unrealistic in the era of 1.10, because the combat effectiveness of smoltening ghosts has been weakened. But the unique function of the stone ghost's transformation into a stone statue is extremely powerful. After becoming a stone, the smolde ghost is not only immune to all spells, but also almost as good as a knife and a gun. In this state, its health recovery speed is extremely amazing, and it is not easy to make it die. It's a pity that such a service should not be used for harassment and reconnaissance.
Banshee [Banshee] Introduction: The banshee used to be beautiful dark elf women, who were brutally killed by demons when they fell to the continent of Karimdo. These dead souls still stay silent in this world, wailing in pain. As time went by, they began to be jealous of all living things and had a deep hatred for them. When the Lich King Naozu noticed them, he gathered the banshees and promised to give them a chance to take revenge on the living creatures. Naozu gave them a terrible voice, which sounded extremely miserable and never-ending cry to the living. The banshee became a powerful warrior of the Undead Legion and used the power generated by the sad wailing to attack the enemy on the battlefield. Their creepy evil screams can be heard a few miles away.
Evaluation: Support arms on the battlefield. The banshee has a curse (automatic cast, so that the enemy's attack has a certain chance to fail), an anti-magic shield (similar to dispel magic, but can make the target immune to spells) and occupation (sacrifice the bans to gain control of any enemy's ordinary units). If you have multiple witches when fighting with the enemy, the enemy will lose the battle depressedly after a curse. The anti-magic shield is best used on your heroes and magic units before the war to ensure that they will not be fixed, hypnotized or turned into sheep by the enemy. Occupation is a sinister spell of one-for-one. It is best to use it for the enemy's powerful troops. If it were his peasant, wouldn't it be a big loss?
Introduction to Cave Devil [CryptFiend]: Cave Devil is a mutant with the dual genes of humans and spiders. These cruel demons were once the lords of the ancient spider kingdom of Azjol-Nerub, and the territory of this kingdom once expanded to Northrede. But after this kingdom was destroyed by Naozoo, the ruler of Northreland, they could only obey Naozu's orders. Now the cave demons command their little spiders to fight for Naozu. These distorted creatures can summon spider swarms and use cobwebs to deal with their enemies.
Evaluation: Long-range attack arms. In version 1.03, the cave demon is a super arms that runs rampant in the three worlds, so it is weakened in version 1.10 - a little health, and due to the general improvement of the performance of melee arms, the cave demon lost all advantages overnight. Now the cave demon can only assist the melee arms and provide long-range fire support. But after all, the cave demon is still old. Its cobweb can effectively deal with the enemy's air force, so the undead army without the cave demon is still not perfect.
Introduction to MeatWagon: The most frightening weapon in the Undead Legion is the horrible meat grinder. This machine is used to collect and store the bodies of people who have been killed recently. The body can be thrown into the meat mixing car to create an undead warrior. After upgrading, the meat grinder can also be used as a siege weapon. As a powerful force in the undead army, the meat grinder frightened its enemies.
Evaluation: siege arms/battlefield support arms. In addition to the attributes of siege weapons, the meat grinder can also be used to preserve corpses (up to eight, unlimited size) for emergencies, such as summoning skeletons, treating ghouls, etc. After upgrading the plague cloud, the shells thrown by the meat grinder will come out of poisonous clouds when they explode, and the enemies infected with it will slowly lose their health. The symptoms are the same as those caused by the hate attack. Such a useful service, of course, take a few monks ready to repair at any time.
Skeleton Warrior [SkeletonWarrior] Introduction: Skeleton Warrior is a warrior summoned by an undead wizard.
Evaluation: cannon fodder, standard cannon fodder arms. Unbearable cheap cannon fodder, but please remember that more ants bite elephants. Each corpse can be conjugated into two skeletons. Don't forget to bring enough undead wizards. You can also live a long life by upgrading skeletons (?) To increase the survival time after they are summoned, but I doubt whether there are skeleton warriors who can die.
Frost Dragon [FrostWyrm] Introduction: In ancient times, dragons would fly to the cold Northend continent in the north to wait for death when their lives were about to come to an end. Over time, it became the tomb of the dragon, and the bones of countless dragons were scattered on the mainland. When Naozu, the king of the lich, controlled the Northreland, he used powerful magic to resurrect the bones of the dead dragon. Now these bone dragons, which exude cold power, are dedicated to serving their dark owners. The Frost Dragon has a cold spitting weapon, which can freeze enemies on the ground and in the air.
Evaluation: Strong Air Force. The Frost Dragon has the ice that can freeze the building, and just a moment can silence the fort that prevents you from marching. Its ordinary attack has a deceleration effect and a splash effect, and its attack power is also very high. In short, everything is good except that it is too expensive. No matter how strong the Frost Dragon is, it is not as strong as a pile of archers, so it is best to use it as an auxiliary arm to provide additional freezing effect and deceleration effect.
Shade [Shade] Introduction: Shadow is an invisible ground unit obtained by sacrificing a priest on the altar. He can't attack, but he is born invisible and can detect invisible enemies. He is an excellent spy.
Evaluation: Scouting Corps. It is the undead version of the Protoss Observer [Observer]. If you don't have the ability to detect the invisible force, or if you are worried that your night elf enemy will attack you at night, send the monk to the sacrificial altar in exchange for a shadow.