Imperial equipment and skills of pig's feet 1
Equipment:
[Groria Feng's Last Wish] (Weapon · Dagger)
Class: White
Level: 1
Restrictions: The 'boarding' skill can only be used on items of the same grade that are not higher than their own level.
Boarding: This magical dagger can be boarded in other daggers, slowly devouring the source energy essence to increase its own grade. After being swallowed up by the boarding dagger, all attributes are lost. If the boarding is cancelled, the dagger will be completely destroyed (the initial boarding level is level 3).
Immortal: There is a 5% chance that the holder will be resurrected in full state after death. This skill is superimposed with other resurrection skills. There is a chance of resurrection after death every 123 days.
Super God: Improve the holder's strength by 1%, agility, intelligence, defense, resistance, toughness, speed, and this effect is superimposed with all other effects.
Slaughter God: Each point of penetration increases the holder's defense by 0.3%, each point of critical strike increases the chance of critical strike by an additional 0.3%, each point of magic damage increases the spell damage by 0.1, and the skill cooling time of each point is reduced by 0.01 seconds... This efficiency increase and all other efficiency superposition.
Resurrection: 1
Growth: 0/72
Experience: 0/400
(soul binding)
[Thorn of Dragon Teeth] (Long Handle · Gun)
grade: silver
Level: 40
Attack power: +1497 (additional weapon damage 1034-1109)
Strengthes: +550
Agility: +200
Intelligence: +200
Penetration: +18
C critical strike: +17
Hit: +3
Amployee required: warrior (crazy), swordsman (giant power, fury...), knight...)
Level required: 40
GS: 317
(Binding after equipment)
[Blood Wash Waist] (Plate Armor · Waist)
Class: Zijin
Level: 39
Strengthes: +150
Agility: +45
Intelligence: +45
Defense: +109
Block: +18
Toughness: +13
C critical strike: +3
Devasion: +3
Hit: +1.5
Level required: 39
GS: 83
(Binding after equipment)
[Sword of Ancient Power] (Weapon · Two Hands)
Class: Artifact
Level: 40
Attack power: +2397 (additional weapon damage 1741-1819)
Strengthes: +950
Agility: +350
Intelligence: +350
Penetration: +25
C critical strike: +20
Hit: +5
Effect: Starlight Stinger (When using the ancient power sword to attack, there is a 2.25% chance to break the armor on the opponent's body, causing additional damage to penetrate ×100.)
Stars fall (When using the ancient power sword to attack, there is a 3.75% chance to summon three waves of star rain to attack the enemy, and each wave causes intelligence × 1000 spell damage to the enemy.)
Level required: 40
Accupations required: knight, warrior, swordsman...
GS: 449
(Binding after equipment)
[Ying Ye] (Weapon · Dagger)
Class: Artifact
Level: 40
Attack power: +1205 (additional weapon damage 1441-1501)
Strengthes: +180
Agility: +450
Intelligence: +180
Penetration: +12
C critical strike: +15
Hit: +3
Effect: beep (The probability of critical strike after equipment is increased by 4.75%.)
Silence (There is a chance of 2.25 to stun the enemy for 3 seconds when using a weapon to attack, which can be superimposed with other stun skills, and the stun time is not superimposed)
Level required: 40
Age required: Assassin, Warrior...
GS: 217
(Binding after equipment)
[Cang Yang] (Weapon · One-handed)
Class: Dark Gold
Level: 35
Attack power: +575 (additional weapon damage 724-801)
Strengthes: +120
Agility: +300
Intelligence: +120
Penetration: +8
C critical strike: +8
Hit: +2
Effect: The chance of critical strike after equipment is increased by 1.5%.
Level required: 35
Career required: Assassin, Warrior...
GS: 124
(Binding after equipment)
[Half Shadow Pendant] (Necklace)
Class: Dark Gold
Level: 40
Strengthes: +45
Agility: +45
Intelligence: +45
Resistance: +6
Penetration: +4
C critical strike: +3
Devasion: +3
Hit: +2
Level required: 40
GS: 69
(Binding after equipment)
[Stab arm guard] (plate armor · wrist)
Class: Dark Gold
Level: 40
Strengthes: +120
Agility: +40
Intelligence: +40
Defense: +79
Toughness: +11
Penetration: +5
C critical strike: +3
Devasion: +3
Hit: +1.5
Level required: 40
GS: 72
(Binding after equipment)
skills:
Talent Skills: Blood (permanently increase 0.5 Holy Spirit resistance, permanently increase 300 soul spell damage resistance and 300 blood damage resistance)
Level: 3
Introduction: The default of basic damage is (strength + agility + intelligence) /3. Each point of strength provides an additional 0.5 points of life recovery per second, each point of agility provides an additional 0.17 points of defense, and each point of intelligence provides 1.1 spell damage. Each block directly reduces physical damage (20+1.5%) (this effect is not superimposed with other block damage reduction skills). The critical strike probability provided by each point of critical strike is 3%-0 by default, and the critical hit multiple is 1-100 times by default.
Talent skills: Mastery of weapons (can be equipped with all kinds of physics melee weapons, and can be equipped with an additional deputy weapon)
Level: 1
Restrictions: weapon soul, warrior, swordsman, warrior...
Introduction: When using physical melee two-handed weapons to attack, it can cause 0-20 times the damage to the enemy's own attack power, and an additional 0-5 times (power × penetration) point damage. With 200% weapon damage. ( The effect is not superimposed with the weapon attack skill)
When using physical melee one-handed weapons to attack, it can cause 0.2 times the damage to the enemy (own attack power + penetration × 10). Each attack ignores 20% of the enemy's defense and breaks through the enemy's layer of armor defense effect. With 200% weapon damage. ( The effect is not superimposed with the weapon attack skill)
Proficiency: 0/10000
skill: Huiyao
Level: 1
Consumption: Magic 500 (initial)
25 points/second (continuous)
Dead gas 50W (initial)
1W points per second (continuous)
Life 1% (initial)
200 points/second (continuous)
Effect: Increase the target's defense by 100 points, resist by 20 points, increase the defense by 10%, increase the life recovery by 100%, and increase the block by 10%. Deal irresistible damage (strength + agility + intelligence) × 2% to enemies within 3 meters around (this spell is not superimposed with other protective spells).
Cooldown: 5 seconds
Status: Close
Introduction: ...
Proficient: 0/1000W
skills: Giant Shock (Physics)
Level: 1
Consumption: Magic 1000
Attack distance: 30
Cold removal time: 88 seconds
Restriction: Two-handed physical melee weapons, with a strength value greater than 1000
Introduction: Raise your two-handed weapon to attack with all your strength, causing power value × 5 shock damage to units within 30 meters ahead. There is a 1.5% chance to stun the target for 3.5 seconds and receive 10W additional damage.
Proficiency: 0/100W
(Skill Summon Fire Spirit)
[Awang] (Summoning Beast)
Level: 7
Attack: 815 (close combat)
Life: 13451 Magic: 4712
......
Speed: 16.8
Defense: 280 Resistance: 69
C critical strike: 20
Hit: 7.8
Toughness: 28
Skill: Loyalty (with 40% attribute bonus of the owner)
Madness (full attribute increased by 500%, lasting ten minutes, cooling time 30 minutes, magic consumption 400 points.)
Blessings of Vhuo shen (C critical strike plus 25 when the fire spirit attacks after receiving the blessing of Vなshen)
Proficiency 0/1000W
Skills: Fusion Magic Stone (Sprite)
Level: 1
Consumption: 100
Magic stone (one magic stone from level 1 to 8 of the same grade)
Time required: 5 minutes
Cooldown time: one day
Introduction: ...
Proficiency: 0/10000
[A sharpness]
Level: 7
Attack distance: 0-0.5
Cooldown time: 1.9.0
Restriction: Dagger
Introduction:... Reduce the target's defense by 40% each time for 10 seconds (can be superimposed 10 times, and there is a 16% chance to completely ignore the opponent's armor when attacking. The attack has a strong flame power, which causes 16% of the attack power to the enemy, and also angers the enemy and attracts the enemy's hatred.
Proficiency: 0/200,000
skill: blood (secondary talent)
Level: 1
Introduction: ..., the strong physique is your strong abnormality. You will not be blown out when you are attacked by a strong impact, and you can provide an additional 3 damage reduction for every 100 health points.
Skill: Split (Physics)
Level: 3
Restriction: One-handed weapon
Introduction: After using a one-handed melee weapon to attack and hit the enemy, there is a 7% chance to break the opponent's armor (invalid for the player), causing additional direct damage to penetrate ×100, and reduce the opponent's penetration × 10 points of defense.
Skills: Dazziness (Physics)
Level: 3
Restriction: One-handed weapon
Introduction: Quickly use one-handed melee weapons to attack the enemy, there is a 5+3+3% chance to stun the enemy for 0.5+ agility/1000 seconds, which can interrupt any skill and ignore sacred immunity. The stun time is not superimposed with other skills, and the effect can be superimposed.
skills: serious injury (physical)
Level: 3
Restrictions: Two-Handed Weapons
Introduction: After using two-handed melee weapons to attack and hitting the enemy, there is a 5% chance that the enemy will be seriously injured and disabled. The attack power will be immediately reduced by 19/19, and the movement speed will be reduced by 1+20%.
skill: shock (physics)
Level: 3
Restrictions: Two-Handed Weapons
Introduction: After hitting the enemy with a two-handed melee weapon, there is a certain chance to stun it 0.5 + power / 1000 seconds under the action of great power.
Two of the four skills are one-handed weapon skills and two two two-handed weapon skills.
After reading the skills, Arnold suddenly realized that there were a total of five skills. In fact, only three could work. It is impossible for players to use two-handed weapons and one-handed weapons at the same time.
Skill: Energy Devour (Spair)
Level: 1
Consumption: Magic 50
Spearing time: 90 seconds
Cooldown time: 10 seconds
Restriction: White Level 9 Magic Stone
Introduction:... It can absorb the original energy in the magic stone and convert it into its own strength and improve the talent level.
Proficiency: 0/100
skill: bloodthirsty (mixed)
Level: 1
Restrictions: melee physical attacks
Introduction: Devour the enemy's blood, and steal 20 points of the enemy's blood every time you attack to restore your 20 health points. Under the action of bloodthirsty, 9% of the damage caused by the attack to the target will be converted into its own health.
Skill: Nightmare Vortex (Spish)
Level: 3
Consumption: Magic 200
Attack distance: 25
Cold removal time: 27 seconds
Restriction: No
Introduction: Make an enemy fall into a nightmare, receiving 1,500 points of direct soul damage and 200 points of continuous damage per second. The coma time is 6 seconds. If you are attacked when you are asleep, you will wake up (the sleep effect is invalid for BOSS).
skills: blood boiling (skill)
Level: 3
Consumption: 5% of total health
Attack distance: 26 meters (range)
Duration: 15 seconds
Cold removal time: 15 seconds
Introduction: Release your own blood around the body to form a low-level blood field. After non-own units enter the field, the blood begins to boil all over, receiving damage equivalent to 0.2% of the caster's health per second, and has a strong hatred for casting.
Skill: Soul Flame
Level: 7
Consumption: Magic 4000
Duration: 1 minute
Cold time: 4 minutes
Restriction: No
Introduction: Gather the soul fire to wrap the whole body and absorb the attack. When the damage value reaches 500W, the soul fire will be released, causing 12000-6000 soul damage to enemies within 0-35 meters around (cannot be superimposed with other defense skills).
Proficiency: 364/1200
((Equipment can remember a companion artifact 'wish', there are a lot of skills, hehe.))