The Immortal Myth of Online Games

Chapter 97 Inheritance of the Dead King 5

Every time you win a puppet, you can get an hour's rest, which is not enough. Fortunately, after defeating four puppets who use two-handed swords, the sound of the system rings again:

"System Tip: After the battle between the four major departments of the two-handed sword, you will get a five-hour and 48-minute break."

"Four series of two-handed swords?"

"It turns out that the two-handed sword is divided into four major systems: two-handed epee, two-handed wide sword, two-handed long sword, and two-handed blunt sword."

"Why five hours and forty-eight minutes?"

"XZ7462, wake me up in five hours and forty-eight minutes."

After saying that, he fell to the ground and closed his eyes feebly.

"You ask too many questions at a time. Which one should I answer now?"

"No need to answer. Wake me up then."

"Yes."

are two-handed swords, but the attack mode of each sword is different. The minimum interval between attacks during battle is different, and the damage is also different. It takes him about six hours to fight against each puppet. In this way, it has been more than 21 days, and more than 24 hours of it has been fighting.

"The bottom is low..."

Arnold got up and stretched out his waist comfortably. He slept so well that he didn't have any rare dreams.

A red puppet with a short-handled wide axe walked down the steps. The whole axe was like a shield. The thick back of the axe and the cold light of the axe clearly showed that it was a terrible weapon.

"XZ7462, which weapon is this?"

"Two-handed axe."

"How many in total?" After Arnold asked, he found that this question was very sub standard. Didn't the puppet on the high platform know? The color of the puppet of the two-handed sword is black. The one holding the axe is red, which is red. You can see it clearly at a glance, and there are also four in total.

"Two-handed axes are divided into four categories: short-handled wide axes, short-handled double-edged axes, large axes and heavy axes."

"I see."

Arnold also had the same short-handled broad axe in his hand. At this time, the red puppet had approached and waved the axe and began to attack.

"The initial strike speed is so fast, but the attack distance of this thing is short, and it is easy to hide. It's too unchallenging."

......

There is a big difference between a two-handed axe and a two-handed sword, but this is completely a teaching exercise, and Arnold passed easily.

You won't feel hungry or tired in the trial land, but you will feel tired after fighting for a long time. Arnold knows that this is because his real brain is still running to control the actions of the characters in the game world, so he will be tired.

Take a good sleep and recover.

"The bottom is low..."

The axe is a knife, the knife is a hammer, the two-handed hammers are only two series, and the rest time has been sharply reduced to three hours.

.......

A red and black pattern with a long-handled axe, riding a black horse and walking down the steps.

"XZ7462, why is this still a two-handed axe? And get on the horse."

"This is a long-handled weapon. Long-handled weapons have a long-handled giant sword, a long-handled giant axe, a long gun, a dragon gun, a dragon-killing gun, a dragon-killing sword. The dragon gun is the exclusive weapon of the dragon knight. The dimension space cannot be simulated, so you only need to defeat five puppets."

While speaking, the same axe appeared in Arnold's hand, and a war horse appeared beside him.

"The system prompts that the knight battle begins, and you have ten minutes to adapt."

"Knight battle?" Arnold has seen several videos of knights fighting, but it's really a little abrupt for him to ride a horse to fight. In the battle of the event, you can't rely on your feet to avoid the attack. It's very troublesome to avoid it.

He jumped on the war horse in a hurry, and the commander began to walk around left and right, and waved his weapon from time to time. At the same time, there is an extra charge skill in his empty skill bar, which is a knight's charge. Attack hits in the charge can cause 1-100 times damage to the enemy. The character attributes have also changed after getting on the horse.

Character Name: Arnold Gender: Male

Race: Undead Tribe: Zombies

Attack: 1000

Life: 10000W

War Horse: 20000W

Strengthes: 1000

Defense: 0

The health value has increased directly to 100 million, and there is also a war horse with a health value of up to 200 million. The attack and strength have not changed. Trying to launch the charging skill, the war horse immediately took him forward 50 meters.

"Put out his horse first, or I can't fight later."

The knight profession can only ride a horse when the field player fights and the knight arena, and enjoy the attribute bonus provided by the horse. Once the horse falls, the attributes and achievements will disappear, so there are two major attack targets in the battle between knights. One is to kill the other party's horse. It is easy to kill the opponent off the horse and then kill it. The other thing is to kill the player and kill the player in advance through the attack bonus provided by the charge. Arnold chose to kill the war horse first.

"System Tip: The knight battle begins, the horse disappears after death, and the attribute bonus obtained by riding the horse disappears."

The two sides pulled the distance to the maximum, and Arnold waited quietly until the moment when the puppet rushed out, he locked the war horse to charge.

Two horses staggered by. Arnold cut the head of the opponent's horse with an axe and hit "124230" damage. At the same time, the puppet also looked at Arnold with an axe and hit "51008" damage.

"Hey hey, it's that simple." The puppet really chose to attack Arnold first. People are alive. A little dodge can reduce the damage they receive. The war horse is 'dead' (no IQ, don't know how to hide).

"Every time the damage gap of 20,000 is opened, it seems that there is a mistake in the knight in the trial."

The two sides staggered after one round of attack, turn the horse's head, adjust, and prepare for the next round of charge. In the knight battle, the speed of charging is getting faster and faster. The faster the speed, the more damage and achievements you get. At the same time, there is also a weakness in the preemptive charge, that is, the loss of the initiative. Arnold is unwilling to charge first. There is no physical reaction problem when riding on horse, and the advantage of his judgment reaction is undoubtedly highlighted.

The puppet did not move when he saw that Arnold did not charge first.

After a long stalemate, Arnold asked, "XZ7462, what's going on? Why doesn't the other party move?"

"It's your turn to charge first."

"..."

Arnold was speechless. This was too tricky. His only advantage was also suppressed. He turned his mind and locked the opponent's horse and charged to the right.

When the puppet saw Arnold charging, he also rushed out head-on with his legs.

"121127"

"70621"

"No, it's too bad to beat me like this."

He hit more than 10,000 damage, while the puppet only hit more than 7,000, but Arnold hit a horse, and the puppet was a man. Counting the damage and health, no one took a substantial advantage after the two charges.

Arnold suddenly found that this trial was very interesting. Although he didn't understand why he had to cut each other with a weapon, the process made him understand a lot of things. For example, the knight's charge, the mutual checks and balances in order during this period test the player's mind. Change tactics decisively. When the puppet charges first, he focuses on dodging and reducing the damage, and vice versa when he charges first.

"13997"

"52914"

He took advantage of this round of charge.

"130654"

"91277"

After a hedging, the damage gap between the two widens a little. Arnold also has a much deeper understanding of the knighthood.

The knight puppet did not repent, and Arnold also abided by the formulated response method. The two sides rushed around, and the gap accumulated little by little. Finally, the knight's horse let out a 'woo-hoo' sad cry and fell helplessly.

The horse is killed, and the knight lands. After reading the attributes, the upper limit of the opponent's health becomes 1000W.

A knight without a war horse is an ordinary warrior, and Arnold is far stronger than him in all aspects.

Aim at the knight and launch a charge without consideration.

"76541"

"1232"

The knight only hit a poor 1232 damage, and also hit a war horse with 200 million health. Now Arnold's damage output is dozens of times that of him. After charging once, he started the second time without hesitation, the third time, and quickly solved the opponent easily.

It took more than eight hours this time.

"XZ7462, what is the time to fight with the knight?" It takes more than eight hours to play one, and there are still five over there. It's not tiring to beat him all the time.

"System Tip: Win against the long-handled Axe Knight and get a 3 hours and 57 minutes of rest."

"Then I'll go to bed and wake me up in 3 hours and 47 minutes."

"Good."

......

There are three knights, namely, the long-handled giant axe puppet knight, the long-handled giant sword puppet knight, and the long-gun puppet knight. Dragon guns and dragon-killing swords are special long-handled weapons, so they are not knight puppets.

After the long-handled weapon, the two-handed weapon is finished, and then the next puppet with a one-handed thin sword in each hand. Similarly, a one-handed thin sword appeared in Arnold's hands.

Different weapons have different fighting styles and skills. Arno first dodged and imitated in the battle. When he successfully killed a puppet, this weapon was also mastered by him.

.....

Successfully defeated the last puppet who used the dagger, and the sound of the system remembered:

"Congratulations on successfully passing the first floor of the Corpse King Trial Land, getting the talent skill reward 'weapon mastery' and the experience reward of 100W."

Arnold's body flashed, and his level rose to level 13.

Talent skills: Mastery of weapons (can be equipped with all kinds of physics melee weapons, and can be equipped with an additional deputy weapon)

Level: 1

Restrictions: weapon soul, warrior, swordsman, warrior...

Introduction: When attacking with physical melee two-handed weapons, it can cause 0-20 times the damage to the enemy's own attack power, and an additional 01.5 times (power × penetration) point armor damage. With 200% weapon damage. ( The effect is not superimposed with the weapon attack skill)

When using a physical melee one-handed weapon to attack, it can cause 0-1.25 times to the enemy (self-attack + penetration × 10 damage). After each attack hit, it can ignore 0%-20% of the enemy's defense, and can break through the enemy's layer of armor reduction effect, which can be superimposed for 10 seconds. With 200% weapon damage. ( The effect is not superimposed with the weapon attack skill)

Proficiency: 0/32000

"Is this a skill or a talent?" Arnold read carefully for a long time and thought about it for a long time, but he still couldn't see what kind of skill it was.

At the first level, it seems that the attack and achievement are frighteningly high, but the following sentence 'not superimposed with weapon attack skills' makes him depressed. What's the use of not superimposing with weapon attack skills?

"Is this a weapon attack skill?" Arnold hasn't chosen a career now. This talent skill has been frozen, and he can't even try it.

"You can be equipped with an additional deputy attack weapon! This is too domineering, isn't it? They can equip up to two weapons, and I can equip three. What kind of concept is this!"

Each person's equipment is fixed at eleven pieces. If you are equipped with one more weapon, the attributes will be increased by a lot. However, the secondary weapon is only a dagger and some one-handed swords.

Getting such a rich reward through the first level, Arnold is looking forward to this task even more.

"System prompt: The second level is turned on. If you do not enter within ten minutes, you will be judged to fail the task and receive 0-1W points from the two-dimensional space."

After the system prompts, the floor with mysterious patterns in the center of the hall begins to vibrate, and then opens a downward channel.

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