The Rise of the Emperor of Online Games

336 light and dark overlay

The main hall in the field of the temple is still as unattainable as the white bear watched, but when the white bear came to the door of the main hall this time, he no longer felt that this majestic palace could not be climbed as before. The white bear believes that one day he can stand at the highest point of this palace and overlook the whole temple.

It was the first time that White Bear and Jack met together in the temple field, and it was also the first time that they came to the main temple to take over the task together. The temple guard at the door stopped the two people outside, and the door of the main hall was not opened for them!

"Indeed, you are now eligible for higher honors." The voice of the saint came from the main hall, but the door was still closed. Obviously, the two were not allowed to enter. But he already knows the intention of the two people to come here.

"Holy, I want to try to challenge the title task of the temple barrier." The white bear has heard of this title task in their mouth. At that time, it was not eligible, but now it is available.

Jack uses English. Bai Xiong can't understand what he is saying, but it's probably similar to his own, but the name of the title is different.

"Exists, you should understand that this appellation task is not only a demonstration of your strength, but also a test to kill the admiral. Go ahead and kill the magic whale in the deep sea. I hope you two outsiders from the Elemental Palace can complete this task. The saint spoke quickly and directly. This time, he took a little detour to guide the two to cooperate tacitly to prepare for the killing of the admiral in the future.

To the surprise of the white bear, this time it was really like the news from the sky cavalry team, and it turned out to be the task of killing the magic whale. In this way, the magic whale in the deep sea of thunder is about 4 missions of white bears!!

The first task is the token task of the undead mage Kaonal; the second task is the task of collecting thunder energy fruits from the evil dragon ring; the third task is to know the opening task of the legendary shoes "wave boots" from Hegor; the fourth is the "Temple Barrier" task!! Four superimposed tasks, which make the white bear have to complete, which is about the development of the game in the future.

This task is more important than any previous task, especially the token task. If the white bear can't complete it, it is likely to be forced to delete the game character. Of course, Jack and Timmax are also buried, but this is not the result that the white bear wants. Even, the white bear feels that even if the main task of the expansion is put aside, it must complete this task first!!

[Temple Field Title Promotion]: Title Task. The messenger of the temple can no longer meet your level. Go to a higher place for your honor! Go to the deep sea of Thunder to kill the magic whale and complete the advanced task of the temple field. Task requirements: three teams work together to complete. Mission reward: Temple barrier title.

"Now, you should need more power. Go ahead, that's all I can do for you." Two holy lights fell on the white bear and Jack standing at the door, and the white bear saw a system prompt.

System: The Holy Son has opened the second hidden skill [Light and Dark Overlay] for you.

[Light and dark overlap]: Passive skills. You are the manipulator of light and darkness! When you "open the plague field to cause sacred damage under the divine talent" or "open the sacred field to cause shadow damage under the plague talent", you get the "light and dark superposition" state, which increases the sacred damage and shadow damage you cause by 12% for 6 seconds, and can be superimposed with 5 layers. When superimposed to layer 5, you can convert a light source or a dark source into the origin by canceling the "light and dark superposition" effect until the end of the battle. When you switch posture and cause other types of damage effects, the "light and dark superposition" effect will be destroyed, causing 50% of the maximum health damage to you within 2 seconds.

"Finally here!" The white bear has been wondering why the second hidden skill hasn't come yet, which makes the white bear almost open it with the devil rune in the warehouse. Fortunately, it's not wasted this time!!

At first, the white bear couldn't understand the effect of this passive skill. He looked at it a few more times before it was clear. When I'm clear, I don't know what this skill is for. Because the divine talent basically does not open the field of plague, and the plague talent does not open the sacred talent, because it seems to be a bit like the contradiction between light and darkness.

The effect attached to this skill is very powerful, and it is very powerful. Superimposed to 5 layers of "light and dark superposition" will cause up to 60% damage, which is higher than the thunderstorm field! However, this also has a great limiting effect, because such a posture must continue to cause the same type of damage, otherwise the state will be destroyed.

If the sacred talent causes sacred damage in the plague field, the effect will be obtained. Once the white bear switches other postures or causes shadow damage and dark thunder damage, it will destroy the "light and dark superposition" posture, suffering 25% of the maximum health damage per second for 2 seconds.

At the beginning, the white bear felt that this skill should cause high damage when the skill was opened, and at the same time, it was canceled to get an origin when it was superimposed to layer 5. Later, the white bear found a usable effect. That is to open the sacred field as the plague tank under the talent of plague.

This passive skill can make the white bear plague talent as a crispy tank. Under the talent of the plague, you can throw the evil world blow in the sacred field. When it is superimposed to the 5 layers of "light and dark superposition", you can get a 60% shadow damage bonus, so that the damage of the evil world blow will float up. The ring of vampire bat with a 60% blood-sucking effect can greatly gain health, and the evil world strikes only 1 second of public CD time, which allows the white bear to continue to restore health value!!

This skill also solves the embarrassing situation of useless work with three light sources under the talent of plague. Now you can use the cancellation state to convert the light source into the origin, and you can throw more evil strikes.

You can also get a data bonus on talent. The sacred field adds armor and healing effects. The white bear can also point out the sacred talent "shelter" to increase the armor by 30%, and the "prediction" increases by 6%. As for the "hot holy light", there is no talent point. This skill is not very profitable for the plague talent of the white bear, because the healing of the holy light will take up a public cooling time for the white bear, which is less profitable than the attack of the evil world.

As a tank without the healing of the Holy Light, the advantage of the Light and Dark Emperor is gone. Dead Knight Tank has many injury-free skills, defense and Spring Brother Shield. Xiong Tan has savage defense to absorb damage, while the biggest advantage of the mutant version of Light and Dark Emperor Dead Knight Tan is to use the healing Holy Light every 1 second to restore 5% of its health. If there is a critical strike, it can be up to 15% of the health, but it can be a serious shadow under the talent of the plague. Sound this effect.

In the past, the white bear has thought of making a tank under the plague talent through the ring of vampire bats, but because the health value absorbed under the plague talent is relatively low, compared with the healing holy light and skill bonus of the divine talent, it is much lower, so it is not reluctant to go on. Now it can get 60% of the damage effect, which is completely feasible. .

Compared with the divine talent, the plague talent tank is that the angel guard is only immune to 30% of the damage. The divine shield cannot convert the absorbed damage into health, and there are no two skills of light source absorption and sacrifice. This makes the white bear's life more dangerous when the boss makes a big move. However, the plague talent also has a skull dragon that can share the damage, and the big move can make the bone dragon open its skills to eat.

Now, the white bear's plague talent has to be washed again. If it is PVP, the white bear can wash away the thunderstorm talent.

The first layer of plague talent:

[Infinite Pursuit]: Reduce the cooling time of your Pursuit skill by 20 seconds. Make you 100% refresh its cooldown when killing an enemy that can provide experience and honor. 2/2)

[Aggravation of the disease]: The damage caused by all viruses is increased by 30%. ( 3/3)

[Plague Outbreak]: Increase the damage caused by the virus transmitted by infectious skills by 45% and extend the duration by 9 seconds. ( 3/3)

Infinite Chasing is not very useful as a tank. In many cases, it is a practical talent for PVP. However, in the second column of talent, the "night epidemic" can be clicked, and other things are useless, so continue to click on this talent. As a plague talent, the virus is definitely the main means of harm, which must be clicked out.

The second layer of plague talent:

[Pollution]: Your evil killing, evil world strike and dead blood erasure can pollute the ground within 10 yards, and the enemy will suffer a 10% deceleration effect on it for 7 seconds. ( 1/3)

[Reacquired]: When your virus is dispersed, you have a 50% chance to get the light source and dark source of skill consumption, and make the virus you infect your enemy next time not dispel. ( 0/2)

[Night Epidemic]: 3 "Plague Outbreak" talent is needed. The virus becomes more irritable at night, causing damage increased by 50%, but the duration is reduced by 30%. 2/2)

[Light and Dark Control]: Increase the damage caused by your light and dark impact by 10%, and increase the damage caused by the light and dark field by 15%. ( 0/3)

Pollution is a PVP talent, which is useless for PVE. It is only one more point in the later talent to click the next column of skills. Sometimes it is useful to slow down when pulling monsters. The light and dark superposition effect cannot cause other damage. The light and dark impact and light and dark fields are useless. This can be omitted. In the past, the white bear wanted to throw away the professional PVE plague talent, but because sometimes he has to go to the arena, and the guy likes to use the simple thunderstorm talent, so he has never vacancies the talent. Now the white bear now has to be modified.

The third layer of plague talent:

[Evil Heart]: When the virus on the enemy is eliminated, it will make you have 33% of evil killing and dark thunder strikes no longer consume the dark source in the next attack. ( 0/3)

[Virus Variation]: The virus on the enemy changes, and the damage effect caused fluctuates within 85% to 150%. When you use the plague skill, it will guide the virus to deteriorate, and the fluctuation range will fluctuate within 100% to 150%. ( 1/1)

[Evil Enhancement]: Increase the damage caused by your evil kill by 60% and the chance of critical strike by 9%. The damage caused by the evil world blow is increased by 45%, and the probability of critical strike is increased by 6%. ( 3/3)

[Serial corpse explosion]: Your corpse explosion will detonate all corpses within 10 yards, and each corpse will cause an additional 30% shadow damage, and let the target be infected with corpse poison for 10 seconds. ( 1/1)

The evil heart is to match and get it together. It plays a great role in multi-person PVP. It is usually useless at all. This is not clicked. The virus mutation point is not explained. Evil reinforcement is related to the damage of evil strikes, which is the absolute point. The talent of corpse explosion is already included in the white bear corpse explosion skill, but this skill gets an additional 30% of the body explosion damage, which can be clicked out. Of course, this talent is clicked out, because it takes 1 more talent to click the next column of talent.

The fourth column of plague talent:

[Dead Blood Virus]: Gain skills, virus skills. With your own blood as a guide, sprinkle a black blood rain within 5 yards ahead, infect all targets with dead blood virus damage, and absorb 30% of the enemy's healing effect for 10 seconds. CD time: 30 seconds, consumption: 10% total health. ( 1/1)

[Enhanced Plague Field]: When you are in the plague field, the dark source recovery speed is increased by 10% and the virus damage is increased by 20%. ( 0/2)

[Night of the Dead]: Increase the strength and physique of your bone dragon from you by 60%, and reduce the cooling time of the undead army by 15 minutes. ( 3/3)

The absolute point of dead blood virus is to cause damage and absorb the healing effect. The attack of the evil world can get an additional 20% damage bonus, which can restore more health value to the ring of vampire bats. The field of strengthening the plague itself is very powerful, but the tank under the talent of the plague is a sacred field, and the effect of "light and dark superposition" cannot be changed casually, otherwise the damage is very serious, so don't click. Night of the Dead, which is related to the damage and health of the bone dragon, is absolutely clicked out. After taking the sadness of blood frost, the health value of the bone dragon is as high as 150,000, which is much higher than that of the white bear!!

The fifth layer of plague talent:

[Death Pathwayman]: Get the activation aura. Activate the halo to increase the damage and magic of all teams or team members within a radius of 100 yards by 10%, and increase all damage effects by 15%. However, if attacked, it will take an additional 10% damage and reduce the current health by 3% per second. ( 3/3)

[Plague Poison Fog]: When night falls, a thin layer of poison fog will form within 5 yards of you, increasing your power by 15%. The enemy who enters the poison fog is 100% infected with one of the viruses (death virus, corrosion virus, dead blood virus) for 15 seconds. ( 3/3)

[Endless Night]: 3 points of "Night of the Dead" talent are needed. Make your bone dragon more fierce because of the plague around it. Each virus of the enemy within 10 yards will increase the damage effect of the bone dragon by 5% (up to 50%). When there is a plague fog, the bone dragon will recover 2% of the total health per second. ( 1/1)

The death guide himself is not a point, and the plague tank talent does not need a point. But the later talent can't point out anything at all, so it will be clicked out. Sometimes it is useful to activate the halo for sudden fire. Improving the damage absorption health can offset the damage. Needless to say, improving your strength is equivalent to increasing the damage, absorbing more health and allowing the bone dragon to get a bonus. Endless night is clicked out without explanation.

The sixth layer of plague talent:

[Blessing of Death]: No skill and state can reduce your movement speed to less than 80%, and the duration is reduced by 15%. At the same time, the duration of all effects that cause coma on you is reduced by 15%. 3/3)

[Doomfall]: Increase your dead blood erasure damage by 45%, increase the amount of negative effect absorption treatment by 30%, and extend the duration by 6 seconds. ( 0/3)

If there are other better talents, the white bear doesn't want to point out this talent. This talent is sometimes really useful. Many bosses greatly reduce their movement speed, while the white bear can still maintain 80%, which is really good for the light and dark emperor with short legs. This can also be regarded as a characteristic effect of difference and divine talent. When doom comes, this PVP skill will not produce an absorption healing effect even if it attacks the lord. It's okay to use this talent for the death guide.

The seventh layer of plague talent:

[Extinct Bone Dragon]: Gain skills and strengthen. Refresh the state of the bone dragon (if the bone dragon dies, it will be summoned again), make the bone dragon immune to all damage effects, and the damage effect is increased by 50% for 10 seconds. When the skill is used, all non-player non-NPC non-high-intelligent creatures within 10 yards will be allowed to attack Bone Dragon. CD time: 10 minutes, consumption: 50 energy. 1/1)

This is a must-have point, no explanation! The plague talent consumed a total of 31 talent points, and there are still 7 points left. When the white bear reaches level 80, the system gives 35 talent points and 3 extra points.)

Next, the white bear threw all 7 talent points into the sacred talent.

The first column of talent:

[Increase]: Get a light source or a dark source, and you can only add one of each. ( 2/2)

[Shelter]: Increase the armor you get from your equipment by 30%. ( 3/3)

[Prediction]: The probability of dodging increased by 4% (2/3)

The increase must be pointed out. One more light source and dark source is definitely the most powerful talent. The shelter is better than the prediction. The relief effect of the plague talent life-saving skill is less, and there is no sacred talent of the "protection of the gods" effect. For the time being, some armor is better, and the attribute layout is good-looking. If the equipment is strong in the future and the armor reaches the marginal effect, then change the prediction or the hot holy light talent in the next column.

In this way, the next plague talent of the white bear can be called a tank as a bone dragon, and the effect of restoring health is very fast. The only thing I'm afraid of is that after being controlled, I can't go to the evil world to attack and the boss to make a super big move. It's not as powerful skill effect reduction as the divine talent.

With the sadness of blood frost, the white bear feels that its life-saving ability should not be bad, and it will not be killed in seconds. The effect is absolutely high!

"This skill is finally here!" Jack next to him also seems to have turned on good skills, with sharp eyes and excited!!