002 The other side of light
Seeing the layout attribute of the "Holy Light Dragon Ring", the white bear is finally relieved that there is no need to find those holy water to wash. Now this ring can be used with the sadness of frost.
Now the effects attached to the Holy Light Dragon Ring are very complex. For the impact caused by the superposition of different layers, when these effects will benefit the most, these need to be studied in practice. It is most troublesome to master the effects of various state layers, and the different consumption of these layers will cause many effects, which depends on the situation. White bear personally doesn't like this kind of tedious layer control, so there will be a lot of micro-operations, and sometimes the brain will hit a dead corner.
However, the more high-end the equipment is, the more it needs to be operated. In this way, the controllable operation is stronger and more strains. At the same time, it also divides the strength level according to the player's micro-operation ability, which can open a long distance. For professional players, they will also be trained according to the characteristics of the game equipment.
This ring has double-sided attributes. The white bear flips the ring and wears it in his hand. The attribute of the Holy Light Dragon Ring becomes the Destroying Dragon Ring, and the effect is also improved, but it is not as much as the Holy Light Dragon Ring in micro-operation.
[Destroy the Dragon Ring]
Faled artifact, private use
Equipment requirements: Player Half Moon Dusk
Left hand ring
Cry strike damage increased by 100%
resistance+20
groove: 5
Additional skills: [Evil Dragon Rage], [Evil Interference]
Additional effect: Your evil dragon anger has a chance to trigger "Destroy the Dragon's Wrath", causing 10 times the critical strike damage to the enemy and 4 times the critical strike damage to the player. Destroying Dragon's Wrath has an additional 1.5% damage effect on "Evil Dragon Shelter"
Additional effect: Your evil dragon rage has a chance to trigger the "magic whale impact", hit the enemy, and let it coma for 5 seconds. Magic Whale Impact has an additional 1% damage reduction effect on "Evil Dragon Shelter"
Additional effect: Your evil dragon rage has a chance to trigger "Vampire's Blood", increasing your blood sucking effect by 50% for 6 seconds. Vampire Blood has an additional 1% therapeutic effect on "Evil Dragon Shelter"
Note: The use of "evil dragon rage" in the deputy's attack will have a certain vibration impact on the weapon. Please do not use it continuously or hit hard, otherwise it may cause the deputy's weapon to break
Introduction: Once triggered, it will be connected!
[Evil Dragon Rage]: Deputy skill. The power of the evil dragon is injected into the deputy weapon, causing 175% weapon damage to the enemy, and obtaining the "evil dragon shelter" effect when triggering the "Destroy the Dragon's Wrath", "Magic Whale Impact" and "Vampire's Blood", which lasts for 10 seconds and can be superimposed with 20 layers. "Evil Dragon Shelter" can make you 1.2% more likely to trigger the current effect than the other two effects, and when superimposed to the 20th layer, your next 10 evil dragon attacks will not be consumed, but will lose the evil dragon shelter effect. Independent public CD time: 1 second, consumption: 1 dark source
[Evil Interference]: Auxiliary skills. When you trigger the "evil dragon shelter", it can be used, so that your next three evil dragon anger attacks will have an incidental effect that makes you trigger the "evil dragon shelter". Evil interference cannot be used when the evil dragon attack is not consumed. CD time: 40 seconds, consumption: none
The destruction dragon ring is an explosive ring with superimposed auxiliary and survivability effects. Unlike other equipment, all the effects of this ring are generated by the attached skill "Evil Dragon Rage", and the trigger is unpredictable. In particular, luck is needed to start triggering, depending on the probability of ancillary effects, and a one-third chance to produce the desired effect. Even if the later effect has "evil dragon shelter", it is more likely to maintain an effect, but it is difficult to superimpose it at the beginning, because the improved effect is not high. But now with "evil interference", this controllability is slightly enhanced.
Relatively speaking, the white bear prefers the effect of destroying the dragon ring. In addition to its strength, this effect is relatively simple to operate with the Holy Light Dragon Ring. The disadvantage is that it has great uncontrollability.
There are many aspects to this uncontrollable performance. If the white bear is a tank and needs to survive under the talent of plague, it is originally the blood of a vampire all the way, but suddenly there is a joke about the destruction of the dragon's anger, then the probability of the evil dragon's protection will not make the vampire's blood easy to come out, but let The destruction of the dragon's anger is easy to come out. Of course, this crossover also has a good side, that is, when the survivability is strong, the destruction of the dragon's anger will increase the output, but the possibility is too uncertain to grasp at all.
Even with the "evil interference" skill, the controllability will be slightly enhanced, and the effect will not be very great. It can only be said that the most beneficial to this skill is the effect of Vampire's Blood. Because this effect lasts for 6 seconds, the white bear can immediately turn on the evil intervention after triggering, so that it can start to cool down, and refresh the effect in 5 seconds. Then in the next 26 seconds, the white bear can ensure that it will have vampire blood, and at this time, 4 layers of "evil dragon shelter" have been superimposed, and the probability of triggering is also high. The next evil intervention time is 14 seconds later.
Sometimes the white bear feels sad that when the face is ugly, throwing the evil dragon can't hit the side effect, which is a kind of sadness. Therefore, although the effect of vampire blood is relatively controllable, it is uncontrollable for about 17 seconds. But once there is no side effect, the effect will be interrupted.
There is another problem that makes the white bear feel entangled. The original duration of "evil dragon shelter" was 8 seconds, but now it has been changed to 10 seconds. This seems to extend the trigger time of the evil dragon attack, so that players can hit more attacks to maintain the protection of the evil dragon. However, there is another point here. If what the white bear wants at the beginning is to destroy the dragon's anger, and the result is a magic whale impact, then will the white bear continue to fight the evil dragon anger and let the incidental effect jump, or wait for the evil dragon's shelter to disappear before re-triggering the desired effect? After all, the evil dragon shelter makes the effect of the magic whale impact 1.2% higher, and there is no evil interference.
The Wrath of the Destroyer Dragon is the most destructive to the output, and both PVE and PVP are the most horrible. If the effect of "evil dragon shelter" is superimposed to more than 10 layers, plus the protection of evil interference effect, then the next output will be very horrible. Think about it, if you continue to get 10 times the critical strike, and there are various critical strike damage bonuses, sometimes you can go to 12 times the critical strike, it's simply scary. Who dares to compete with yourself? Although the PVP only has 4 times the critical strike, think about it, the player's blood bar is much less than the BOSS, and the 4 times critical strike is likely to be bloody.
The PVE income of the effect of magic whale impact is very low. When the white bear tries the effect, there will be a magic whale phantom to hit the BOSS, but the BOSS will not be coma, which has a slight buffer effect. In terms of PVP, this effect is very good. The 5-second coma control effect is very powerful. The only sad thing is that the shock will recede and the fire collection income is low. On the other hand, sometimes when you are set fire by a melee, you can be protected by the magic whale impact and shock the other party and fall into a coma.
Vampire's Blood is the most profitable for tanks. After the white bear opens the plague field and the effect attached to its own bones, it can also make tanks as before. The benefits of PVP can restore health in a short time, which is conducive to survival.
For all this, the key to determining the benefit effect of destroying the dragon ring is "a certain probability trigger". The original effect of destroying the dragon ring has been done 1,000 tests by the white bear and felt that the incidental effect was 142 times. Among them, the destruction of the dragon's anger was 39 times, and the magic whale hit. It hit 46 times and Vampire's Blood 57 times. Generally speaking, the probability of ancillary effect is about 14%. In each effect, the destruction of the dragon's anger is relatively rare, and the most is the blood of the vampire. Originally, this data is biased. If you choose it, you will use evil interference with skill when you need it.
For destroying the dragon ring, the white bear needs to do some experiments and use more to create a feeling. The white bear feels really at ease when he thinks about it. The probability is that he can't master this kind of thing by himself. It depends entirely on luck. Even if you are lucky, you will run out one day.
"King of Saluk, where is the sadness of frost? I know that the temple field doesn't want to strengthen the sadness of frost, and it is very likely that this cursed sword will return to the Lich King in the future. However, if I need to save the tree of the world, I need more power, otherwise I can't do anything for the Scourge Legion. Although the sadness of frost is evil, the Legion of Natural Disaster is afraid of this sword and can traumatize the soul!" If you can't strengthen the sadness of Frost, it will be difficult to fight in the face of the NPC of the Natural Disaster Legion, and the battle will be more intense in the future. If the sadness of Frost can't gain an advantage in the incomplete artifact, then the white bear has no advantage to complete the main task of the expansion pack.
"Child, the sadness of frost is not so easy to control! As you said, once the Lich King comes, the sword will return to him. If the Sorrow of Frost has stronger and greater power, it will be difficult to seal the Lich King at that time. The White Bear of the King of Saluk seemed to want to say something and said, "Son, you haven't controlled your heart yet. When you face **, you still can't control it. It's not that we don't believe you, but it's not the right time!"
Indeed, as the King of Saluk said, since the White Bear started the main task of the expansion pack, he really couldn't take his own direction. When the bear patriarch dies, the white bear will deal with the natural disaster of the dead because of him. When the main task of the expansion is to destroy the evil spirit transmission array, in order to complete the task, he also reached an agreement with the undead mage Kaonal. In the temple field, the white bear's heart has not been determined. Even if he is given strength, he may be used by the Lich King.
"Son, do you know what the Lich King wants to do most?" King Saluk suddenly asked, interrupting the white bear's thinking.
Before the white bear thought about it, King Saluk asked himself and said, "What the Lich King wants most is the power of the other side of the temple field, that is, the dark power."
"Dark Power? Is there a dark force in the temple? The white bear can't see the darkness in the temple at all. There is not even a shadow here. How can there be dark power?
The other side of the light! Where there is light, there will be darkness. You can see that this side of the temple is the holy light of the limit, and on the other side is endless darkness.