The Rise of the Emperor of Online Games

191 The difference between a white bear and an iron knife

The white bear can resist the boss, and Jack can also resist the boss, so there doesn't seem to be much suspense at this stage. Now for the white bear, it has passed the previous stage, and the next step is the rage stage of the pointed boulder BOSS. I don't know how to resist this!

"Jack also has Xiongtan mode. When did he know how to hide..." In the Freeman team, Iron Knife and others were also watching the white bear fight against the pointed boulder BOSS. In the whole battle, the only surprise of the iron knife was that Jack had a Xiongtan mode, which was not easy to find. Like the iron knife itself, there is only the warrior mode, nothing else. What he needs is a unique expertise, rather than having a variety of tank modes like White Bear and Jack. That's simply messy. They all rely on various positions to improve his familiarity in order to complete the battle.

The ever-changing, this is indeed a good skill! But for the iron knife, this is just a trick. In his tank career, three sets of tank methods are enough, and there is no need to be so changeable. Instead of wasting time exercising for ever-changing things, it is better to use this time to create and exercise tank positions that are suitable for you.

Tank skills are not too much!

This is the reason why Warrior Tan has always been known as MT. Most of the time, other Tan can do it, and Warrior Tan can also do it, but the position is more complicated. Take the group of monsters as an example, it has always been considered that the Dead Knight Tan and the Holy Knight Tan have an advantage, while the Warrior Tan is more fragile in this respect. Indeed, the dead horse released a blood pool. Brother Chun's flying shield can quickly pull the monster over, and the warrior needs to slowly attract the monster. The group's ability to pull damage is thunder and split with the same momentum. The sad thing is that it consumes anger, and the warrior is not much anger at the beginning. At the beginning, the monster warriors are at a disadvantage, which has always been.

However, as long as the soldiers insist on being frank, they are basically strong people. Warrior Tan is the best at exercising a player's position and overall concept. Sometimes the BOSS battle needs a group pull. At this time, there is no help from the dead horse. Challenge the roar CD. When he bravely throws a 30-second CD, the warrior can release a wave of shock wave of monsters, protect the teammates of another wave of monsters, break out a round, and then intercept and pull up the monster who is unconscious by the vibration wave. This is also a kind of group pull. The formula is just much worse than the withering and withering and dark commands of the dead horse. However, it is easy for the dead horse to wither and wither and dark commands, and it is much more difficult for the warrior to do so.

For a warrior, the hardest shield is not the side in his hand, but the side in his heart! Soldiers who insist on playing can basically play other Tan, but if they practice soldiers and then play other Tan professions, they will feel uninteresting.

Since the iron knife appeared in the eastern mainland of the United States, it has its own unique expertise. Jack once wanted to try to imitate this kind of position, but the effect was very poor. This is not his profession at all, and this position lacks the essence of an iron knife, just like Jack's feeling just now, so the imitation is not very effective.

"The speed of understanding at half-moon dusk is really perverted..." The divine shepherd has seen from the beginning that there is no doubt that the white bear will think of a way to resist the attack. After all, the white bear can also resist the final outbreak of the admiral. As long as he is given time, he can master the method. What makes God's kindness a little surprising is that the speed of the white bear's understanding is so fast that he knows that it is useless to fight so quickly that he can only dodge and dodge.

As the strongest shepherd in the United States, God has seen countless tanks like the sea. It is an absolute pervert to quickly identify the skills of dodge and understand the essentials of this skill like a white bear. God's kindness can be said with certainty that in the ever-changing tanks, no one in the whole United States can beat the right!

God's kindness is like the sea also looking at the iron knife at this time. Now God's kindness is like a sea feels like a pair of old enemies. The two people walk in a completely opposite direction, but the result is to reach the peak of the tank. For two people, God's kindness is more in contact with iron knives. They know the personality of iron knives. In the battle with iron knives, God's kindness has never felt pressure. The iron knife gives God a sea of grace, which is like an impregnable wall that no one can break through. For the white bear, God has only been touched once, that is, in the First World War of the Admiral. God's kindness feels that as the treatment of white bears, there are many dangerous scenes, which is very surprising, but there is not much pressure in terms of treatment. Compared with the tank method of the iron knife, the white bear method is more flexible, which makes people feel more dangerous in challenging the BOSS, and also feels surprise and happy from this danger.

To sum up, the tank mode of Shen En Ruhai for the iron knife is like a kind of task type, which will not let the task fail, but there is not much fun in this project. As long as you can stand in your own position and throw skills, there is not much wind and waves except for the final drop. The white bear's tank mode is a kind of fun of the game, a kind of skill, which makes people feel the variety of patterns of the copy, the power of the tank and the happiness of breaking through the difficulties in the copy. White Bear's tank mode can more reflect the job of the game's tank profession. Perhaps because of this, the white bear's tank mode is more welcome. Many people imitate and learn, while the iron knife tank mode is not much to try, because it can't be done at all if it can't reach this level. What makes the iron knife convincing is his majesty, his invincible legend in the arena!

If you use an example to describe the difference between the two people, then take the pointed boulder to compare. Now the white bear has copied the legendary "double dodge" technique through various positioning analysis and techniques. If the iron knife is allowed to resist the pointed boulder, there will never be a double dodge, because the iron knife will never choose to dodge when opening the tank, either blocking or fighting. In the face of the tank of the pointed boulder, the iron knife will definitely use his "forced fight" skill to be immune to damage or triple block to resist. So if it is an iron knife to resist the pointed boulder boss, there will be no danger of the white bear and Jack, and the battle will be very smooth.

In the battle of the admiral, the iron knife is not the main tank. He rarely fights against the admiral, so it is difficult to show his strength in the whole battle. At the same time, this is also because it affects the posture and technique of the iron knife in the water, and the effect will not be very good. Iron knives still didn't like to fight in the water at that time. The ever-changing white bear and Jack have a greater advantage over the iron knife fighting in the water. In addition, the white bear itself has tactics, and the iron knife does not need to worry too much.

There are many differences between the white bear and the iron knife. It can be said that it is the opposite in many places, but the direction is the same. From the personality of the white bear and the iron knife, we can also see the difference between the two guys.

If you let God choose to follow the white bear or the iron knife, if you choose the iron knife in the team, this is to ensure the completion of the task without worry. However, if you put aside the team, God will choose the white bear, because it will have more fighting fun and **, which is a good explanation.

The coach of the freeman team also asked whether the god has anything to do with the white bear. If you can pull the white bear to the freeman team as much as possible, on the one hand, you can form an additional team of home teams, and the competition between the two teams is more advantageous, and the personality of the main team is completely different, which will form more collisions and easier to improve. On the other hand, if the White Bear comes to the Freeman team, then he will not improve the service of other teams to high-end tanks, and other teams will not be able to catch up with the footsteps of the Freeman team. However, if the white bear does not choose, the freeman team will not force the white bear, because it is also very beneficial for them to keep the white bear in its original state and not join any team.

"The Fangjian Stone Boss is furious, and the good play of destroying the group is about to be staged..." The omnipotent paladin Kyle saw that the health value of the Fangjian Stone Boss was knocked down and entered a state of rage. Now it should be the time for the White Bears to destroy the Group. Next, there will be no more time for them to choose a way to avoid injury. Everything must be fast, or they will die!

(Noun explanation of "triple block": According to the round table theory, if the fight and dodge fail, and the block appears, the block will throw the dice again. If the accurate block is smashed out, the dice will be thrown again to decide whether to play the triple block. This is called the three-throw theory. There is only a double throw theory in WOW, and there is no three throw theory. This is a new term due to the emergence of triple block. The probability of block is 60%, the block value is 1000 points, the probability of accurate block is 25%, and the probability of triple block is 10%. If the damage of an attack is 5,000 points, if there is no more accurate block, the shield will block 1000 points of block value damage, that is, 4,000 points of damage. If there is a block, and then a precise block, that is, there is a 24% chance of an accurate block under the premise of the block, and there is no triple block, then the shield will block 2,000 block damage, that is, double block damage, and only take 3,000 points of damage. If there is a triple block when there is a precise block, then the shield will block the triple block value damage and only bear 2,000 points of damage. It can be seen that the profit of the block is still very high. If you have ultra-high precision block and triple block, it is equivalent to continuing to open injury-free skills. Why are Warrior Tan and Chun Gotan so hard? It's this block that resists the damage for them, and they won't eat the boss's total damage attack.)

(block probability explanation: According to the round table theory, the probability of blocking and dodging takes precedence over blocking. If the probability of blocking is 25%, the probability of dodging is 25%, the probability of blocking is 60%, and the cumulative probability of blocking and dodging is 50%, then there is only 50% of the space left, and the probability of blocking is useless even 60%. It can only play the 50% block probability effect, so the extra 10% block probability will be washed off at this time. Because the fight and dodge are completely injury-free, the block is only immune to partial damage, and the gain of fight and dodge is higher than the block. Because the probability of dodging and blocking is greater than or equal to 100%, then every time you eat the physical attack of the boss, it is either a fight, dodge or block. This is not a 60% chance of blocking, or only a 60% chance of being blocked per attack, which depends on the total probability of the front fight and dodge. If it is not completely injury-free, then it must be out of the block. Under the probability of being out of the block, the dice will be thrown again to see if it is in the accurate block, and if it is out of the accurate block, it will be thrown again to see if it is in a triple block. Therefore, the probability of accurate block is 50%X25%=12.5%, and the probability of triple block is 12.5%X10%=1.25%. Overall, the probability of each BOSS physical attack is 25%, the probability of dodging is 25%, the probability of blocking is 36.25%, the probability of accurate blocking is 12.5%, and the triple blocking is 1.25%. If the warrior's dodge block is greater than or equal to 100%, it will not directly eat all the physical damage of the BOSS, and it will always reduce the part.)