119 The Blood King goes to war!
Night Elf Mage!
This game ID "Sunshine", a young man with a short figure of about 165 but a childish side, is a young mage who has just joined the Jifeng team. In the arena, he is quite a tough figure and is known as the "new king" of the United States. It's just that no one expected that this young man who looked more like a boy would practice a level 30 mage trumpet.
Now the white bear still has 3 extra talent points. You can take this opportunity to open the door copy of the Crystal Palace. Originally, the human priest Regg wanted to go to the arena to practice tacit understanding, but in the end, he felt that it was over. Now everyone seems to be unable to wait, and there is a time limit for the white bear's talent bonus. After the White Bear and others entered the Crystal Palace, the door closed immediately. In front of the white bear and others is a large arena made of crystal. There were 12 palace knights standing on the other side of the arena. Not all of these palace knights are paladins, but their titles are just like this.
System: You enter the front door of the Crystal Palace. If you want to move forward, you must pass the test of the twelve knights of the palace. Next, there will be a random 1V1 or 3V3 competition. The winning party cannot change the candidate unless the challenge mode changes. If the player fails to challenge, he will be sealed in the crystal container. When everyone enters the crystal container, he will be erased by the container **, and a piece of equipment or a prop will be randomly dropped.
System: First round of duel: 1V1, please send a representative to play.
"Who will go first?" The human priest Reg took a look at the white bear. Now the players in the single battle are the white bear, the iron-winged wolf, the leopard and the sunshine. As the first stop, in order to play a momentum, you must be confident enough to win, which is the most important battle.
The white bear looked at the talent and felt that it should be okay. He said, "I'll go first!"
For the choice of talent, the first layer of white bear chooses "blood shield", the second layer chooses the "first hand blade", the third layer chooses "secret jump", the fourth layer chooses "dark blood", the fifth layer chooses "dark ghost", and the sixth layer chooses "call again".
Now you can choose 6 talents, and the white bear does not need to choose a life-saving magic shield. If the white bear wants to win, he can't use the magic shield, otherwise he can't be in a hurry at all. If it is one-to-man, the white bear can have more control skills and auxiliary skills, and he doesn't have to worry about being killed. The first-handed blade can be combined with the combo blade to explode, or it can also be used as a regular melee skill. It's good to play in the arena. The secret jump is basically a must, and the white bear needs a kite palace knight. Because there is a first-hand blade, the white bear does not choose the blood blade. The blood shield is not suitable for choosing the blood of the Holy Spirit. Although it has 3 invincible effects, it is not good to reduce the health by 9%. The dark ghost can make the white bear have the ability to attack. Calling again is basically a must.
On the arena, the white bear summoned dark clouds to assist in the battle and let it hide. The white bear superimposed 5 layers of blood sacrifice effect for himself, and then the white bear ate bread to restore his health, and waited for the battle to begin.
Punish the knight!
It can be said that the white bear hates the most. It has many auxiliary skills, can add blood, and has strong explosive ability. The paladin with 400,000 health points, when the white bear hit him when he was about to hang up, he suddenly threw out a holy healing skill and wanted to fight again. It's very sad for the paladin. Fortunately, the white bear did not choose the magic shield, otherwise it would be impossible to grind the other party to death.
What will be the strength of the punishment knights of the palace guard?
Many people don't know the strength of the palace guards, but now they want to see what will happen. At the beginning of the countdown, the white bear added a layer of blood sacrifice effect to himself, refreshed the duration, and then continued to sit on the ground and eat bread.
The blood is boiling!
The white bear first hangs a negative state on the punishment knight, and then slowly retreats to throw blood arrows to grind the opponent's health. Originally, it was thought that the range of the Paladin's trial skill was not far, but for the palace guards, a holy light directly fell on the white bear, with a range of 40 yards, and it also had a deceleration effect.
"If you want to force out its invincibility and holy healing, you will win!" Against the paladin, the white bear must force out the other party's two skills to have a chance to win, otherwise it will be useless.
Secret bomb!
The white bear put a secret bomb on the approaching punishment knight, and then a blood explosion, which caused a 3-second paralysis effect on the punishment knight and bought time to retreat.
[Blood Shield]: Injury-free skills. The Blood King uses other elements in the air as a medium and coagulates it into a blood shield with his own blood. Sacrifice 5% of the maximum health to form a blood shield, which absorbs 20% of the maximum health damage for you for 30 seconds. Casting distance: 40 yards, CD time: 10 seconds, consumption: 5% basic magic value
Use a blood shield to prevent the punishment knight from throwing long-range spell attacks. Then the white bear began to throw blood arrows and slowly grind the other party's health. After the secret bomb explodes, it causes damage and slows down. It's just that for the punishment knights, they can directly catch up with the white bear in the hands of freedom.
—3467 (blood shield absorption)
"The damage is very high!" The punishment knight's crusader strike killed one-seventh of his health. If he made a big move, wouldn't he kill himself?
Strike the blade!
The white bear took out the magic blade and stabbed it directly in its heart, with the effect of paralysis for 6 seconds. Because the palace guard has a damage-free effect, the duration is only 5 seconds, and with the reduction of the previous blood explosion spells, the duration is now only 3 seconds. But it's enough for the white bear to escape.
After a distance, the white bear continued to throw blood arrows. Finally, when it was hit, a small scorpion with only 1 health value appeared next to the punishment knight. This is the effect of the white bear wand, which can summon scorpions in the arena.
[Magic Scorpion Evil Scepter]
Starry Sky, Identification
Equipment Requirements: Cloth Armor Occupation
Single-work stick
Spense strength: 15%-25%
Spire blood sucking +30%
Intelligence +12%
Attachment skills: [Blood Variation], [Magic Scorpion Variation]
Additional effect: Every time your spell successfully attacks the enemy, you will have a 25% chance to summon a "magic scorpion" with 1 health value for the enemy. The scorpion will absorb 1% of the enemy's current health every 5 seconds until the end of the battle. When the scorpion dies, it will deal 3% of the maximum health damage to the enemy
Additional effect: When your spell causes a critical strike, it will cause a spell blood sucking effect, which can restore 10% of the magic damage for you. When your health is full, 50% will be converted into magic recovery
Additional effect: When your spell causes a spell blood sucking effect and successfully summons a scorpion for the enemy, the summoned scorpion will change and advance to become a scorpion. The scorpion priest summons a scorpion every 5 seconds, and the summoned scorpion can become the food of the mutant scorpion, accelerating the growth of the scorpion
Introduction: The fear of the dead scorpion!
The scorpion is a summoning creature for punishing knights, so punishing knights cannot be killed. This scorpion will continue to weaken the health of the punishment knight. Because the other party is an NPC, 1% of the current health of the scorpion only causes 1,000 health points every 5 seconds, and the effect weakens by 75%.
—876
The paladin's magic defense is very high, and the white bear's attack can't do much damage at all. Now the white bear opens the talent of blood shield. If you use blood and fire, it will deduct 10% of the current health value, which is more sad. Now, the white bear can only slowly accumulate the magic scorpion and deduct the other party's health.
[Magic Scorpion Variation]: Mutation skills. The abnormal ability of the magic scorpion's evil staff makes the magic scorpion mutate, and you can selectively turn the magic scorpion into "death magic scorpion", "dark magic scorpion" and "evil magic scorpion". Death Scorpion: As time goes by, as long as the Death Scorpion exists, the physical damage suffered by the enemy within 5 yards will be increased by 5%. After adulthood, it can be used as a sacrifice to summon the "Death Scorpion". Dark Scorpion: As time goes by, as long as the Dark Scorpion exists, the enemy's spell damage within 5 yards will be increased by 5%. After adulthood, it can be used as a sacrifice to summon the "Death Scorpion". Evil Scorpion: As time goes by, as long as the evil Scorpion exists, the enemy's armor within 5 yards will be reduced by 10%. As an adult, it can be used as a sacrifice to summon the "Death Scorpion". CD time: 30 seconds, consumption: 10% basic magic value
The skills on the staff can be used. The white bear turns the scorpion into a dark scorpion, increasing the spell damage suffered by the punishment knight by 5%. Next, the white bear will let the death scorpion come out, and then it will be the death of the punishment knight.
The Sword of the Holy Light!
A new skill that the punishment knight does not have. A light sword condensed from the holy light fell from the sky and inserted into the white bear, directly breaking the blood shield and causing "-6422" damage to the white bear. At the same time, the white bear was unconscious and unable to move.
Secret boundary!
Don't you leave now? When the punishment knight came, the white bear opened the secret boundary and returned to the edge of the previously set boundary. The position was 10 yards after the previous punishment knight. Now the punishment knight has gone far away, and the white bear has opened the distance again.
Blood arrow!
Unless the white bear has a big skill, it will be difficult to pull down the health of the punishment knight. The biggest sadness of the blood king profession is that the damage is low, and it needs to be made up with pets. The punishment knight threw the judgment skill over and bombed a piece of health of the white bear. Now the white bear has 10,000 health points left, and the punishment knight still has nearly 390,000 health points, which is indisparable. So the white bear dares not touch it.
[Blood Differentiation]: Recovery skills. The Blood King is proficient in the mystery of blood. He divides his blood into two points and restores 100% of his current health, but he will receive a weak effect, and the spell damage effect will be reduced by 10% for 8 seconds. CD time: 1 minute, consumption: no
After turning on blood differentiation, the white bear's health value became 20,000, recovering, but it also reduced the damage effect. Originally, the white bear's health reduction could increase damage, but now it can't be done, and it also needs to weaken the effect. Fortunately, the white bear's blood arrow summoned the magic scorpion again. Because of the magic blood-sucking effect caused by the critical strike, a magic scorpion priest like a dwarf appeared.
When the white bear grinded the punishment knight's 20,000 health points, the punishment knight threw himself a piece of treatment, full of blood...
[PS: The first update of the New Year, I wish you all a happy New Year! Don't say anything, update as much as possible~!]