A master of online games

Game settings (must see)

[Career]

Warrior (power warrior, shield warrior), mage (magician, wizard), crossbowman (Ranger, archer), assassin (blood killer, windwalker), sage (priest, counselor)

Note: There are also various hidden occupations that cannot be encountered.

[Depart-occupation]

Pharmaceuist: You can collect and refine various potions by yourself.

Tailor: can make all kinds of leather armor and cloth armor armor.

Miner: The level of prospectable ore can be mined according to the improvement of the miner's level.

Refinator: It can refine, fuse and decompose various metal equipment.

Appraiser: You can identify the attributes of some sealed special equipment and materials.

Cook: You can use some cooking ingredients to cook a variety of delicious dishes, and the food cooked is likely to have additional attributes.

Businessman: You can apply to the town leader for a rental of a house, which can only be used for commercial purposes; in addition, the merchant's money carries 100 times that of others.

Architect: Exploring the grade of stone, wood and other construction materials, and then mining various construction necessities. The most awesome 13 is that architects have architectural skills and can build gang camps such as villages and towns, which are the targets of major gangs in the later period.

Note: Each player can choose any kind of sub-professional training in the sub-professional center of their main city. In addition, there are also hidden sub-occupations.

[Attribute]

Basic attributes: strength, physical strength, intelligence, spirit, agility

Strengness: determine the physical attack power, the fighting rate of melee weapons, the blocking rate of the shield, physical critical strike damage, etc.

Physical strength: determine the upper limit of health, physical defense, etc.

Intelligence: determine magic attack power, casting success rate, magic critical strike damage, etc.

Spirit: determine the upper limit of magic value, magic value recovery speed, magic defense, etc.

Agility: Determine movement speed, attack speed, casting speed, dodge rate, hit rate, critical strike rate, etc.

self-physical attack = strength*2

self-physical defense = physical strength

Self-magic attack = intelligence*2

self-magic defense = spirit

self health value = physical strength *10 + initial value (100)

Self-magic value = spirit*10+initial value (100)

Note: The initial points of the five basic attributes are randomly generated by the system, each with a maximum of 5 points and a minimum of 1 points; 0-10 level, 2 points will be added for each level, and 5 free attribute points will be obtained, which can be assigned and used by themselves; 11-200, 5 free attribute points will be obtained for each level, which can be divided by themselves. Use it. ( Free attribute points can only be assigned to basic attributes)

Special attributes: luck, understanding, charm

Lucky: It determines the character's luck in the game, which mainly determines the loss rate (monster, itself) and random rate.

Understanding: determines the character's comprehension ability in the game, and mainly determines the success rate of comprehension skills.

Charm: determines the character's personal charm in the game, which mainly determines the trigger rate of hidden plots, the rising speed of NPC friendliness, and the number of pet spaces.

Note: The initial points of the three special attributes are systematically randomly generated, each with a maximum of 20 points and a minimum of 1 point. After the initial number, it is unchanged.

[Equipment]

The equipment grades from low to high are: general weapons → iron weapons → bronze weapons → silver weapons → gold weapons → dark gold weapons → ghost weapons → spiritual weapons → fairy weapons (lower and upper levels) → artifacts (lower and upper levels) → super artifacts

Anti-arms equipment categories: cloth armor, leather armor, lock armor, heavy armor

[Monster]

Monster level from low to high are: ordinary → elite → lord → king (lower, upper) → spirit beast (lower, upper) → fairy beast (lower, upper) → mythical beast (lower, upper) → super mythical beast

[Rewang value]

reputation value has a wide range of uses, mainly for the establishment of mercenary regiments, guilds and guild residences.

[Game Coins]

Game coins are divided into three types: copper coins, silver coins and gold coins.

100 copper coins = 10 silver coins = 1 gold coin = 1 RMB.

[Hunger]

Hunger is a value that the system detects various indicators of the player's body. The upper limit is 100. When the player's hunger reaches 80, a system prompt will appear to remind players to go offline. When they reach 90, the system will forcibly disconnect the network connection between the player and the game.

[Time ratio of game to reality]

1.5:1 (that is, an hour and a half in the game is equal to an hour in reality)

[Pet System]

Each player has a fixed pet space, and another 6 charm values can add a pet space.

1. The pet grade is from low to high in order: low-level, intermediate, advanced, spiritual, fairy-level, god-level and super god-level. In addition, the pet level cannot be higher than the owner.

2. How to get pets: 1 Go to the store to buy them (general stores only have advanced pets, and they are ridiculously expensive). 2 Use the capture technique given by the system to capture yourself (the success rate of capture is pitifully low). 3 Use pet eggs to hatch (pet eggs are extremely rare and have a very low hatching success rate. Once hatch fails, pet eggs will disappear).

3. Pets can be exiled. After being exiled, they can dissolve the master-servant relationship with their owners and gain freedom.

[Guild System]

The guild level is from low to high: first-level guild (capacity 200), second-level guild (capacity 1000), third-level guild (capacity 5,000), fourth-level guild (capacity 20,000), fifth-level guild (capacity 60,000), brave public Meeting (120,000 can accommodate 120,000), world-level guild (can accommodate 240,000 people)

The positions of the guild are from high to low: president of the guild, vice president of the guild, elder of the guild, elite member of the guild, and ordinary member of the guild.

Each position of the first-level guild: 1 president, 1 vice president, 4 guild elders, 40 elite members, and several ordinary members.

The positions of the second-level guild: 1 president, 2 vice presidents, 20 elders, 200 elite members, and several ordinary members.

The positions of the third-level guild: 1 president, 2 vice presidents, 100 elders, 1000 elite members, and several ordinary members.

The positions of the fourth-level guild: 1 president, 3 vice presidents, 400 elders, 4,000 elite members, and several ordinary members.

The positions of the five-level guild: 1 president, 3 vice presidents, 1,200 elders, 12,000 elite members, and several ordinary members.

Each position of the brave guild: 1 president, 4 vice presidents, 2,400 elders, 24,000 elite members, and several ordinary members.

The positions of the world-level guild: one president, five vice presidents, 4800 elders, 48,000 elite members, and several ordinary members.

The level of the guild residence is from low to high in order: first-level station, second-level station, third-level station, fourth-level station, five-level station, town and main city.

Note: The five-level station and the urban territory are the same, but after becoming a town, it means independence; the territorial area of the main city is five times that of the town, and the special benefits of the main city will be much more than the town.

[Mercenary Corps System]

The levels of mercenary regiments are from low to high: first-level mercenary regiment (capacity 5), second-level mercenary regiment (capacity 20), third-level mercenary regiment (capacity 50), king-level mercenary regiment (capacity 100)

Note: No matter what level the mercenary regiment is, there is only one manager, that is, the regimental leader.

[Mission System]

Task types: ordinary tasks, plot tasks, copy tasks, hidden tasks.

Mission difficulty: SSS level, SS level, S level, A level, B level, C level, D level, E level, F level.

[PVP system]

Player PK is divided into two types, namely competition and freedom.

Competition: Players have a way of resentment, duel, and exchange skills. The venue is the arena. Players are also known as the pk field. It is completely independent and the rules are perfect. There are three ways of competition, namely, individual, team formation and ring.

Freedom: Because free pk is a field battle, players often call it field battle, sneak attack, robbing monsters, duel, 1v1, 1vN, NvN, whatever you do, there is no rule.

Novices can pk freely in villages and towns.

[Death Punishment]

Players are resurrected in the village after a normal death during the novice village period without punishment.

1. Players resurrect in the main city after normal death during the main city, reducing 50% of the current level of existing experience; free pk resurrection in the main city after death, level 1 drop, and randomly drop 1 item (equipment, consumables, materials, etc.).

2. After the normal death of the red name, it is resurrected in the main city. It drops level 1, and randomly drops 2 items on its body; after the death of the red name free pk, it is resurrected in the main city, falling level 1, and randomly drops 2-4 items on the body.

3. Players are resurrected in the arena after the death of pk in the arena without punishment.

[Evil Value]

Free pk between players, actively attack and kill the target, increase the evil value by 1 point, and get a red name when the evil value reaches more than 2 points (including 2 points).

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