Chapter 219: Valuable
In the Necromancer continent of the Divine Realm, there are countless territories, mines, dungeons and mazes, most of which can be entered directly, but there are also a few special dungeons that need to be opened with a key. Those copies have more resources and interests than ordinary territories, but the keys are quite difficult to find.
When I returned to the Necromanth Continent, I began to reorganize the legion. The summoning skeleton skill has been upgraded to level 2 and reached level 3 with the badge bonus. Level 3 summoning skeletons can summon a skeleton with the same level as the Warcraft corpse and 30% attribute to assist the battle.
The strength is slightly stronger, but it is still the life of cannon fodder.
Continuously sweeping and annexing in the wilderness, he did not let go of all the wild monsters below level 45, and finally stored enough cannon fodder. So I pulled in the troops and prepared to conquer the ghoul cemetery again. First, the Red Electric Skull King was released for a four-way investigation, and finally the approximate strength in the ghoul cemetery was obtained. Periphery is a level 40 ghoul servant, about more than 10,000. Among the eight ghouls in the tomb of the lord in the branch, the center should be the ghoul king sleeping underground. This situation has also created conditions for me to break through one by one, but recklessly fighting must be looking for death, and some flexible tactics must be adopted. For this reason, I specially browsed a military tactics website and summarized several tactics that are beneficial to me.
After everything is ready, we will take action step by step.
Harassment attracts the enemy, and small stocks are annihilated.
The strength is as follows - 785 second-level 40 skeleton war elephant, 1580 second-level 30 skeleton bear, 2600 first-level 20 skeleton pig, 258 first-level 20 skeleton archer, 51 first-level 25 skeleton mage, several skeleton summoners.
Although the ghoul is a group of second-order 40 monsters, there is no problem for the second-order 30 skeleton bears with a number of 1580 to resist them. 258 first-order skeleton archers and 51 first-order skeleton mages have played a big role. There are only 785 skeleton war elephants left for the trump card to fight.
The long-range damage of the skeleton archer and the attack power of the Grand Dumas halo can completely break the defense of any number of less than 100 teams of ghouls on the field. The skeleton mage is best at fireball magic. The attack and defense are weak. In the case of resource shortage in the early stage, there is no fixed mage tower. These skeleton mage can never be upgraded. Even if they are built, they will not waste resources on the lowest-level skeleton mage...
At the beginning of the battle, I began to line up. The five separate teams rushed out of the ghoul team were surrounded by long-range skeleton archers and skeleton mage in just one minute, and the remaining skeleton bears were used as meat shields to resist in front.
In any battle, long-range arms are the first protection object. While having strong attack power, their defense and blood volume have been greatly reduced. Once they are approached by the other party's high-level arms, they will definitely be cut into melons and vegetables. Therefore, at this time, players can use a large number of low-level guns. The gray surrounded the long-range arms.
The skeleton war elephant, as the largest attack output, must fight on the most threatening arms. This is like playing chess. One side is a pawn, and the other side is a cannon. Do you eat pawn or a cannon?
The battle scene is hot, but the tactical arrangement is monotonous and boring. Even I, a 38-level undead mage, has made no achievements in this kind of large-scale battle that often kills tens of thousands of people.
But the speed of the all-level 40 ghoul is obviously faster than that of the skeleton war elephant. In fact, I have a flexible command, the advantage is not obvious.
Looking at the battle of thousands of troops, Dumas took the lead in charging, and every time the two armies hit each other, they set off stormy debris. But in such a violent scene, my heart is extremely calm, just like the whole quiet world.
Huh? The ghoul is too fast, and it can continuously pass through the defense of cannon fodder and skeleton bears. Humph, if it is allowed to rush up, I'm afraid that a lot of skeleton archers and long-range soldiers will die. I don't hesitate to command the main team's skeleton battle elephant to rush up at a heavy pace.
It seems that in the undead continent, long-range arms must be very precious.
51 The skeleton mage waved the white bone stick, and a group of black fire bullets fell into the most intensive ghoul team. Then, the 258 skeleton archer's bone bow and arrow like a dead branch shook between his arms and hit a messy arrow at the ghoul, and 59 ghoul died.
The system prompts to swipe a 40 experience value on the player's log.
I don't have much experience, but absolutely no one can practice faster than me.
I have been fighting with ghouls continuously. For three days, I finally took nearly 20% of ghouls and successfully grabbed one of the eight tombs in the ghoul cemetery. My own necromancer army also had a big change. The skeleton bears and skeleton pigs are basically dead, and I don't feel sad, because the cannon fodder has expanded to 1,526, all of which are level 40 ghouls in 30% state. If a full-state ghoul can resist ten times, the cannon fodder can also resist at least three times.
The little lord of the tomb, the strange ghoul, finally came out. I patiently commanded the skeleton war elephant to surround it, and there was a group fight, so that it didn't even have a chance to report the news. I also successfully upgraded to level 39 in a burst of grand golden light and continued to lead the first place in the sky list.
"Congratulations on successfully defeating the ghoul lord of the ghoul tomb. Do you occupy the tomb?"
"Yes!"
System pop-up prompt -
"After a bloody battle, you have obtained the following resources - skeleton 5000, plasma melted 10, soul crystal 300. Get some trophies..."
I calculated silently and was quite satisfied with the harvest of these three days. Although I don't know how to exchange these resources with gold coins, the miscellaneous resources will not add up to less than 100 gold. Most importantly, I have a place to settle down.
At this moment, I know how ridiculous it was to demolish the bare earth city of Bear Casa. However, if I hadn't demolished the earth city at the beginning, I would not have forced myself to grab a lord's tomb from the ghoul king.
It's just that the feng shui in this place is not very good. It is not far from the tomb of the ghoul king sleeping underground. The side of the couch does not allow others to snoo. Sooner or later, there will be a battle to fight. Let's pass. I have to brush out some ghouls as soon as possible.
Check the territorial attributes, a ghoul altar, which can summon level 40 ghoul servants.
Basically, a ghoul is summoned at the ratio of 400 skeletons and 4 soul crystals.
I immediately clicked out a sufficient amount of resources to start summon ghoul servants. According to the existing resources, I can summon up to 75 ghouls and 10 plasma melts, which can raise at least a thousand ghouls. In this way, my soul crystal resources are far from enough, and I have to plunder all over again.
Looking at the progress bar slowly summoned on the altar, I drove Dumas and other dead servants into the palace of bones and slowly recovered.
Looking at the time, it's almost the opening of the Devil's Sea, and I'm going to leave the Necromancer Continent. But now that the enemy is waiting around, how can I still walk? It's really annoying. If it's like this, wouldn't it require players to guard online 24 hours a day? This setting is too difficult.
I carefully opened the lord's attribute panel and suddenly found that a new lord's warehouse appeared in the lord's panel, and there were several scroll-like token-like equipment lying quietly in the corner...
The trophy?
5 battle-free cards, with war-free permission, each battle-free card is valid for one week.
Necromancer Continent Pass, with which you can move to Necromancer Continent to participate in the competition of the strong.
Seeing this pass, I finally opened my eyes wide, as if four big golden characters appeared in front of me - "Worth!"
I suddenly came up with an idea. What kind of reaction would it cause if I sent this pass to the forum?
......
After setting up the automatic territory-free card, I left Dumas to watch the door and went out of the bone palace.