pet system
I. Classification of pets
According to the skill type, pets are divided from weak to strong: walking ornamental type (need to buy from the store) auxiliary combat type (can be purchased, can be obtained from the wild)
The auxiliary grade is divided from weak to strong: from one star to five stars, and above the five stars are spirit beasts, fairy beasts, holy beasts, and mythical beasts.
The combat grade is divided from weak to strong: from one star to three stars, and above three stars are fierce beasts, fierce beasts, spirit beasts, fairy beasts, holy beasts, and mythical beasts.
According to race:
Dragons, undead, orcs, birds, insects, plants, sea people, human form, mysterious.
According to whether there are mount attributes, it is divided into: (the mobility type must have mount attributes)
Mounting pets
(Mount attributes are divided into: land, wading, flying
If the sea clan has mount attributes, there may or only be wading,
If birds have mount attributes, they may or only fly)
II. Pets get
The way to get the pet type can get the pet grade (not higher than the owner) success rate
Shop purchase and watch below five-star 0100%
Direct capture of auxiliary combat beasts and below the original level according to strength
Incubation auxiliary combat fairy beasts and below 0100%
Mission reward battle auxiliary mythical beasts and below 100% according to the mission
It is voluntary that the holy beast and below the original level is 100%
Capture: "capture nets" of various qualities can be purchased at the battlefield NPC, and the capture probability and number of use of capture nets of different quality are also different (the number of times can be used is not fixed, according to the character)
Incubation: Defeat Boss has a chance to get eggs. After putting the eggs in the backpack and giving the required items for a period of time, the pet will be hatched
Voluntary: The summoners of the summoning profession will voluntarily become the owner's pet, and the rest of the professions can also make monsters voluntarily become their own pets through various methods
III. Riding Pet Battle
If you want to ride a pet, you must learn "riding" (you can use military skills to buy a skill book) and riding a pet has the "mount" attribute
The situation of riding pet battles in various professions:
Close combat: You can't ride a pet to fight outside the knight
Knight: You can have aggressive riding pets and ordinary attack (auxiliary) pets, but only one can be summoned at the same time.
Far battle: In addition to riding, archers need to learn "riding and shooting", and the legal system needs to learn "mobile casting"
Aiming deviation +60% when riding pets in battle (decreased according to riding proficiency)
The speed of the attack object (bow and arrow, elemental ball, etc.) is increased according to the speed of riding pet
Unable to release the specified range of attack skills
Call: You can ride a pet to fight
IV. General Skills
1. Rushing: After entering the rush state, the movement speed is +100%, and you can't fight.
Learning conditions: Pets have mount attributes
2. Sprint: If the master is a melee other than a knight, it is allowed to fight on the mount within 20 seconds after using the skill and the mount's mobility is +150%; if the owner is a knight, using the sprint skill is equivalent to using the master's dark/holy light sprint skill
Learning conditions: Pets have mount attributes, and the owner is melee
3. Roar: The pet weakens the opponent's attack power by 7% and defense by roaring 4%
Learning conditions: Pets are orcs or dragons
4. Connection Roaring: When there is a similar pet nearby and the owner belongs to the same team, the connection roar can be used to increase the attack power of the pet by 20% + 2x%, and x is the number of pets using the connection roar at the same time -2.
Learning conditions: pets are orcs or dragons or humanoid
5. Totem: Attach 40% of the pet's various abilities to the owner for 60 minutes, and the pet will disappear within the time.
Learning conditions: Pets are auxiliary or combat
6. Fairy Totem: Attach 60% of the pet's abilities to the owner for 80 minutes, and the pet will disappear within a time.
Learning conditions: Pets are fairy beasts or above
7. Mythical Beast Totem: Attach 80% of the pet's abilities to the owner for 100 minutes, and the pet will disappear within a time.
Learning conditions: The pet is a mythical beast or above
8. Faith Totem: Attach the pet's abilities to the owner for 120 minutes, and the pet disappears within a time.
Learning conditions: Pets are holy beasts
9. Deterrence: When the pet level of the skill is higher than that of the target pet, its ability can be weakened by 6x% (x is the difference in pet grade, if the difference between the holy beast and the mythical beast is level 1, x is 1, the difference between the third-level pet and the holy beast is 9 level, and x is 9)
Learning conditions: Pets are auxiliary or combat
10. Sacrifice: After entering the sacrificial state, all attack skills against the pet owner will be forcibly transferred to the pet and cause damage -15%. Each fatal attack has a 50% chance of leaving 1 life for 60 seconds. After use, pet loyalty -10
Learning conditions: pet loyalty ≥100 and combat pet
V. Pet Attributes
Fighting pets have the same attribute items as players
Auxiliary pets have no physical attack power compared with combat type (the increase effect of some skills depends on the magic attack power)
Compared with the auxiliary type, the ornamental pet has no magic value, level, experience value (can be used as a meat shield)
The mobility pet only has movement speed (cannot participate in the battle, once it enters the combat state, it will be forcibly withdrawn)
Ppet's unique attributes:
Loyalty: minimum -20, maximum 120, can be increased by feeding and common battle victory, joint battle failure or
Death will be reduced, 21~60 attributes -10%, combat attributes below 0~20 each -20% and a 30% chance to escape, -10~-1
Battle attributes -40% each and 50% of the attributes escape, -19~-11 battle attributes each -60% and 70% chance to escape, -20 hours can't fight, 100% escape and after escape, you can no longer have pets.
Initial loyalty of pets purchased in the store 60
The initial loyalty of pets obtained by direct catch 20
Initial loyalty of hatched pets 90
The initial loyalty of the pet rewarded by the task is based on the task
Voluntary Pet Initial Loyalty 100
Growth (the higher the talent, the faster the growth value grows): the lowest 0, the highest is 100. A small amount of growth can be obtained by feeding and fighting together. It will also increase at a very slow rate over time. There is a chance to evolve when the length is 100. Evolution can change the appearance and upgrade the level and genus. Sex, there is a chance to change the type and grade, and there is a chance to learn or forget skills. After evolution, the growth degree is 0. Except for the undead race, humanoid pets and mysterious pets, any pet can evolve up to 2 times in a lifetime. Every time the undead race evolves, it will become a new undead creature until it cannot evolve, and the growth of the undead race is several times faster than that of other races. The humanoid pet can evolve up to three times in a lifetime, and the number of mysterious pets is uncertain. When the length is 100 and has not evolved, dragons and insects can molt and improve their level and attributes. After molting, the growth level is 0. Humanoid pets can choose to re-accumulate growth from 30, and mysterious pets can no longer evolve in this life. The rest of pets can increase their level and attributes in a small amount and 0 growth. Undead pets When the growth is 100, it must evolve.
The obedient rate: the lowest is 0% and the highest is 100%, which is related to the probability of the pet obeying the owner's order.
Basic riding rate = initial rate + (loyalty/2+ riding level)%
Pet basic command rate = initial command rate + (loyalty/2)%
The initial order rate of pets purchased in the store is 60%
The initial listening rate of pets obtained by direct catch is 20%
The initial order rate of hatched pets is 90%
The initial listening rate of pets rewarded by the task is based on the task
Voluntary pet initial obedance rate 100%
For each joint battle, the command rate is +1%, failure -1%, death -5%, and the feeding rate is increased by a certain amount.
Venary type, ornamental listening rate +10%, auxiliary type +5%
Boss pet obeying rate -5%, beast -10%, beast -20%, spirit beast +5%, fairy beast +10%
VI. Pet Equipment
Pets can be equipped.
Depending on the race and type of pet, the number of parts that can be equipped is different.
Pet equipment comes from the same source as player equipment, which can be created through the system store, brushing monsters or blacksmiths.