Conductory speech
Ladies and gentlemen, this is the end of Real Mirror. The two emotions once promised that they would let everyone see the ending. Although the ending was not very good and was not the ending I originally designed, I tried my best. A male frequency novel with 600,000 words is too few, which may not be as many as some female frequency characters, but for a newcomer, it is very gratifying to be able to do this.
At the end of the manuscript, we are also thinking about the two feelings these days. What is the problem? After thinking about it, I finally thought of several reasons:
1, the plot develops too fast. Many plots have not been refined, but have been passed by, such as national plots. But in the initial design of the two emotions, that's what I thought. Therefore, during the three years of game time, the protagonists spent time in the valley and had no contact with the outside world, so many things could not be written.
2, the protagonist's strength has improved too fast. The protagonist was put to the position of the king too early, so the plot behind it can't be designed. This is not about the interaction between the protagonist and other players, but with the NPC in the game. Think about the strength of the protagonist to surpass the full-level boss, how to fight the monsters behind it? It's obviously not good if it's too difficult, because the game is not designed for the protagonist alone. If it's too difficult for other players to beat it at all; it's too easy and it won't work, so there's no challenge to the protagonist at all, it's too boring. Therefore, there is a short plot behind it, and I really don't know how to write it.
3, there is obviously something wrong with the positioning of the novel. In the initial design of the two emotions, it does not involve the real society and focuses on the game world, which is obviously not possible. In real life, when we play games, we can completely hold the mentality of playing, but online game novels can't be like this. Without the protagonist's real life, there will be no goal to strive for. Without goals and pursuits, readers have no motivation to follow the novel.
4, the protagonist interacts with other players too little. Online game novels are mostly the interaction between the protagonist and other players, and the love and hatred between players. Without this layer, readers will have no motivation to watch it. At the beginning, they wanted to conceive the plot of a game world, so they did not design so many interactions between protagonists and players. Now, this idea is obviously wrong. If you just look at the development of the game world, there is no need to write online game novels. It may be better to write martial arts or fantasy. It is because of this that my friends said that this online game is like an overhead history.
There are various problems in the novel, but when the two feelings are noticed, the plot has unfolded, and it is too late to change it, so I can only write it down.
After writing this novel, the two feelings noticed many of their own problems, and then wrote to get rid of these problems and strive to improve their own level. However, the two feelings are a little confused now. There is no idea for the new book. It needs to take some time to conceive the content, and then improve yourself while saving the manuscript and trying to write the next book well.
Finally, thank you for your support for the two feelings for such a long time. Thank you!