Top Ten Elements of Martial Arts Strike
The top ten elements of magic and attack are fierce and changeable. If you want to grasp the initiative of fighting and effectively subdue your opponent, you must work hard in 10 aspects, such as speed, strength, endurance, sensitivity, flexibility, technology, tactics, psychology, orientation, combat, and machine. This is an aspect of mutual close cooperation and coordination.
I. Speed
Speed refers to the rapid movement ability of the human body. That is to say, the ability to quickly complete an action or pass a certain distance in a unit time. It includes three aspects: the ability to quickly pass through a certain distance, which is called displacement speed; the ability to react quickly to various oneself, which is called reaction speed; and the ability to complete actions quickly, which is called action speed. The speed requirements of martial arts skills are prominent in the reaction speed and action speed, and the speed of which is the key factor to win. In technical combat, whether it is punching or kicking, you should move quickly and quickly to attack the unprepared or weak parts of the other party, so as to achieve the purpose of "attacking unprepared, unexpected" and "pre-emptive".
Reaction speed refers to the time between the occurrence of the stimulus and the response. The performance form in technical combat is to quickly change the direction, route, speed, method, etc. of the action according to the change of the opponent's situation. It requires a quick response in the fiercely competitive and ever-changing beat. The speed of reaction is related to the functional state of the nerve center and the ** degree of human receptors. We often feel that when people are tired and have poor rest, they will know their reactions; on the contrary, if they are happy, focused, excited, and functional, they will react quickly. Human receptors include retinal photoreceptors, acoustic receptors of the ear, ontology receptors that can feel various neuromechanical changes in muscles, etc. The more ** the receptor is, the faster it receives information and the faster it reacts. Therefore, we should pay attention to the training of these two functions. For example, the exercise of using different signals suddenly sent to make the practitioner respond accordingly; or move the target quickly so that the practitioner responds to the constant change of the target.
Action speed is related to strength, coordination, endurance, technology and other factors. In addition to the speed of conduction of information in the reflection arc, it mainly depends on the ability of the nervous system to command muscles. The stronger its command ability is, the faster the action that causes muscle contraction to be completed. These include the speed and slowness of boxing and leg attack and recovery, the movement of stepping forward and backward, and the movement of body flashing, spreading, moving and moving, etc. The main methods of action speed training are: 1. Repeat the practice of a certain action at the fastest speed; 2. Use sound and gestures to issue commands, and the practitioner can do various techniques and leg movements according to its pace, or perform various foot exercises such as turning, stepping up, regressing, and crossing; 3. Acceleration running practice (short-distance turn-around running, emergency stop running, change direction running, etc.).
II. Strength
Strength refers to the ability of human muscles to exert force effects in a tense state (length unchanged) or contraction state (length shortened). It should be noted that "strength" and "strength" are two different concepts. A kind of ability to exercise strength is a strength skill obtained through practice. In martial arts sports, it has different manifestations such as light and dark, hardness and softness, virtual reality, weight, speed and so on. Having strength does not mean having strength, especially strength. For example, a farmer carries dozens of kilograms of heavy burdens on his shoulders and walks a long distance, which is very powerful, but if he is allowed to kick, it may not be much. This is because he does not have the skills of sports strength and is not good at working hard. The strength is a very important factor in actual combat. Those with great offensive and defensive power are also powerful, and the effect of hitting the opponent is also significant. The so-called "one force drops ten sessions" is the truth.
Power can be divided into static power and dynamic power. Static force refers to the force produced when the muscle contracts and the length of the muscle remains unchanged. Its main function is to maintain or fix the human body in a certain position and posture without obvious displacement. Dynamic force refers to the force generated by the shortened contraction of the muscle. It causes obvious displacement movement of the body and accelerates the human body and instruments; it can be divided into gravitational force and velocity force. The gravitational force mainly overcomes the load weight by muscle contraction. Velocity force is mainly measured by the size of the acceleration generated by the body and the instrument when the muscles contract. For example, the rapid movement of various techniques and legs in skill fighting is the specific manifestation of speed power. Its strength is characterized by the fastest speed method in the shortest time. This kind of force is also called "explosive force" and "inch strength". In strength exercises, the main practice is "explosive power". There are many ways to train strength. The load and number of exercises can be adjusted at any time according to the specific situation of each person.
III. Endurance
Endurance refers to the human body's ability to have lasting activities. In actual combat skills, it often takes a long time to beat. Without sufficient physical strength and endurance, you can't adapt to tense and fierce confrontational sports. The special endurance required for actual combat skills is mainly strength and endurance. Because it not only requires fast and powerful punching and gold for a long time, but also requires every offensive action to be very powerful. We know that an important factor in the improvement of human movement is that energy cannot be supplemented in time. Energy comes from the oxidation of energy substances in the body, which mainly relies on aerobic oxidation, while the transportation of oxygen mainly depends on the respiratory system. Therefore, only when the heart and lungs function is good can endurance be good. In addition, the quality of muscle endurance is related to the type of muscle fiber. The endurance of muscles in different parts is also different.
Endurance quality is generally improved through anaerobic endurance training, muscle endurance training, long-distance running, variable speed running, swimming, mountain climbing and other comprehensive endurance training. Weight-bearing training is mostly used to develop muscle endurance. The basic condition for promoting the development of muscle endurance is to complete the number of repetitions of the exercise. The more repetitions, the faster the development of muscle endurance.
Four, flexible
Flexibility refers to the amplitude of movement of various joints of the human body and the elasticity and stretching of muscle ligaments. Usually, whether the flexibility is good or not mainly depends on the size of its joint movement. The size of joint activity is not only related to the structure of the joint itself, but also directly related to the stretching ability of soft tissues such as ligaments, tendons and muscles around the joint. In the actual combat skill, the flexibility is good, which can increase the range of the action, "one inch long, one inch strong", which can better play the power of the action.
Flexibility training methods can be divided into two categories: one is static pull, and the other is dynamic pull. In training, the two methods are often combined to practice.
V. Sensitivity
Sensitivity refers to the ability to complete the action quickly, accurately and in a coordinated manner. It is an overall reflection of strength, speed, endurance and flexibility, including the agility of the central nervous system response. It depends on the ** nature of the cerebral cortex and the level of technology and skills. The so-called good sensitivity refers to the fast conversion of excitement and inhibition of the cerebral cortex, strong command ability for muscle movement, the ability to control the coordinated work of the limbs at will, and the ability to complete a certain response action quickly and accurately. With good sensitivity, its reaction ability is also strong, which is very important in technical combat.
Reaction ability can be divided into acceptance ability and transformation ability. "Acceptance ability" refers to the ability to respond to the opponent's attack quickly and in a timely manner; "transforming ability" refers to the ability to change itself in time after receiving the ability. The quality of sensitivity has a lot to do with the amount of motor skills and proficiency. The proportion of muscle and fat in the body also has a certain impact on sensitivity. In addition, sensitivity is also related to psychological state and emotional stability.
Sensitivity is a kind of comprehensive quality. There are no certain indicators to reflect its good or bad. However, it is performed everywhere in offensive and defensive fighting, such as the progress and retreat of the step method, the transformation of the body method, the use of tactics, the reaction of attack and defense, etc. There are many training methods to improve sensitivity, such as quickly changing the direction of running; doing emergency stop, rotation, starting, dodging and other exercises in running; or designing complex and changeable combination movements to make various response responses according to different signals.
VI. Technology
Technology refers to the skills and methods that can give full play to the ability of the body and complete the action reasonably and effectively in the actual combat. Generally, it can be divided into two categories: offensive and defensive technologies. Offensive technology is the only way to defeat the enemy, and it is also one of the main contents of the tactic. Offensive technology can be divided into two forms: rush attack and defensive counterattack. Rushing is to launch an attack before the opponent. Rushing has the advantage of "starting first is stronger". You can master the initiative of the skill, and even succeed in one fell swoop to subdue the opponent. To attack, it is necessary to attack when the opponent is not ready for defense and attack, so that it is not enough to defend; to attack when the opponent's old strength is skipped and the new force is not released, so that it is too late to change its strength; attack when the opponent makes a mistake, so that it is too late to make a new judgment and reaction. Snatch attack is a "pre-emptive" way of playing. The action must be fast, sudden and brave, with "fast hands and slow hands".
Defensive counterattack is another form of attack. According to the difference in attack and defense time between the two sides, there are three technologies: "backattack", "attack" and "counterattack". The counterattack is to defend first and then attack. This is the offensive method after rooting the defense, or facing the crotch defense, or hitting the defense, or dodging the defense. The attack is to attack the opponent while preventing or blocking the opponent's move. Counterattack is to dodge the opponent's attack, or directly attack the opponent regardless of the opponent's attack. This is the attack action and dodge defense at the same time, as well as the "attack as defense" play. Defensive counterattack is a kind of "back attack" technology. It is used to calmly find the opponent's gap, create conditions for counterattack, and strive to change the status of defense into active attack.
Defensive technology is mainly used to destroy the opponent's attack, including direct defense and indirect defense. Direct defense is divided into three types: root defense, crotch defense, and grid defense. Root defense means that when the opponent attacks me, he does not prevent him from hitting my tip (the focus point) with his hand, but restrains the root joint of the limb, so that his strength cannot be passed out, and the offensive cannot be launched, and the purpose of defense is achieved. The crotch defense is that when the other party first attacks, the speed is slow and the muscles are inconvenient to exert force. I can reverse the direction of the attack and harden the offensive, so that the opponent cannot form an effective attack action to achieve the purpose of defense. Strike defense is the most commonly used technique in defense. This method is to hit the limbs of the opponent's attack with my arms and various parts of my body when the opponent's attack is about to reach the goal of defense by deviating from the direction of the opponent's attack.
Attack and defense are a pair of contradictions that complement each other. The attack is to defeat the enemy and achieve the purpose of protecting yourself most thoroughly; defense is to protect yourself, accumulate the power of attack, and wait for the opportunity of attack. There are attacks and defenders fighting. Therefore, defense should not be ignored when attacking in technical combat, and the defense should be taken into account when the attack is defeated. When defending, you can't be passively beaten. You should pay attention to create conditions for counterattack and change from defense to attack. This is what is commonly called "defense in attack, and attack in defense".
VII. Tactics
War letter refers to the strategy adopted to defeat the opponent. Its role is to comprehensively apply the acquired physical quality and technical skills in actual combat. The purpose is to constantly destroy the opponent's attack through the battle of wits and courage, and at the same time constantly wait for the opportunity to attack the opponent, and strive to "contrain people without restrain others". To achieve the purpose of tactics, we must master tactical principles, tactical forms and play the role of tactics. This is the basis for the use of tactics, and the degree of mastery directly affects the quality and effect of tactics. Therefore, in technical combat, you must first have a good sense of tactics, that is, in the complex and changeable fighting, carefully observe and analyze the situation, adapt to changes, and quickly and accurately decide your own action plan. Tactical awareness is reflected through many aspects such as the predictability of action, the accuracy of judgment, the initiative of attack and defense, the purpose of technology, the concealment of action, the consistency of cooperation, and the flexibility of flexible use.
The tactical awareness in technical combat is the key to victory. Every skilled move and skill is restricted by tactical consciousness. Any skills and moves that lack a clear tactical awareness will lose a good fighter because of its blindness. The tactics commonly used in active fighting are: strong attack and hard attack tactics, virtual and real combined tactics, strange conversion tactics, pre-emptive tactics, post-emptive tactics, fast and slow tactics, circuitous attack tactics, etc. When the strength of the two sides is equal, whoever can use the tactics correctly and flexibly can master the initiative of technical fighting and win the final victory. Under certain conditions, if the tactics are used properly, you can also beat the strong with the weak and the big with the small. Therefore, it is very important to master and use the tactics in technical combat.
VIII. Psychology
Psychology (factors) refers to a series of psychological reactions and behaviors in technical combat. We know that high fighting spirit and excited emotions can improve the reaction speed and sensitivity of the technician, the agility and effectiveness of tactical thinking, and the accuracy and coordination of technical work, so that the body can realize its great potential. On the contrary, timidity, fear, excessive tension, excitement, emotional negativity, etc. will reduce the motor response ability of the striker, greatly affect the accuracy and coordination, and lack of tactical thinking. In short, their technical level cannot be fully utilized.
Mental state is the appearance of psychological activities in technical combat. First of all, you must have the confidence to win. The lack of confidence will lead to the disorder of the psychological process, which will affect the performance of technical level and the flexible use of tactical ability. There are many reasons for lack of confidence: such as lack of experience, overestimating the strength of the opponent, fear of being injured, etc. As the saying goes, "the two armies meet and the brave win". If you have courage, you can make yourself full of information and strength to defeat your opponents. In the actual combat, you can be fearless, move forward bravely, dare to fight, and dare to win. A good mental state will inevitably bring initiative in action, agility above, changeable methods, reasonable tactics, and correct strategy, so that you can defeat the enemy in one fell swoop. Of course, courage is not the same as fighting hard. You should talk about tactics and wisdom, so that you can always keep a clear mind and a good competitive state.
The tenacious will to fight is another manifestation of psychological quality and the spiritual pillar of winning the skill. He showed his tenacious fighting spirit, his belief in winning, and strong morale. In technical combat, with a tenacious fighting will, you will never be in a hurry because of one move, or a temporary failure, let alone lose the confidence to win because of the strength of the other party. A tenacious will can often save the endgame, turn defeat into victory, turn the world around, and can overwhelm the opponent and frustrate his spirit in momentum. In this good psychological state, skilled strikers often play beyond the level and can adapt to any difficult environment, turning difficulties into victory, passive to active, and turning disadvantages into advantages. It can even make up for the lack of physical strength and technology until the final victory.
Nine. Location
A position, also known as sense of distance, refers to the correct measurement of the opponent's distance from himself in attack and defense. This distance changes from time to time with the advance and retreat of both sides. It directly affects the actual effect of attack and defense, and is a technical element that cannot be ignored in technical attack. In technical combat, if the distance between the two sides is a little farther, you can't hit the opponent; and if the distance is closer, it is not conducive to force. Therefore, you should constantly adjust the distance from your opponent and seize the position that is conducive to your own attack and defense.
In technical combat, the place where the fists and feet can't be hit is called "invalid distance". Therefore, when the opponent attacks, if it is too late to defend, you only need to step back slightly or dodge to the position that the opponent's attack action can't reach. Sometimes you only need to loosen your crotch, shrink your waist, and hold your chest to make the other party attack your chest and abdomen. At this time, you can take advantage of the old force to pass and the new force to fight back. Whether to make a correct and timely judgment on these two distances is the key to determining the victory or defeat of both sides. This is related to the flexibility of the central nervous system, the keen judgment of vision, the skill of technology and the use of tactics, and the speed of the walking method and the flashing and movement of the body are the prerequisites to determine the orientation. Therefore, if you want to master the best orientation, you must strengthen the special exercises of footwork and bodywork.
Ten. Fighter
The fighter is conducive to the opportunity to attack the opponent. It includes effective attack and defense distance, attackable empty parts (empty crotch), failure to hit the opponent and the opponent's time difference in defense, etc. Generally, we use psychological tactics, fake action tacks and other methods to create fighters, causing the other party's illusion and cause the other party to misjudgment. I take advantage of its mistakes or take advantage of its time to make a new defensive response, "attack it unprepared, surprise" and hit or subdue the opponent.
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