Turtle Continent

Introduction to the three arms of Warcraft: Orcs

Introduction

Orc gives us the traditional impression of being irritable and barbaric. They tend to act before thinking. Orc originally means orca and also refers to sea monsters, which is usually translated as orcs. In the game, they believe in shamanism. The word shamanism comes from the Saman of the Siberian Manchu-Tungus language and becomes the English Shaman through Russian. Shamanism is a relatively primitive religion, in Uyghur, Kazak, Kirghiz, Mongolia, Manchu, Xibo and Daur. In the history of other nations, there has been a deep influence. In Chinese culture, a shaman is a witch. Mandarin. In the famous dialogue between King Zhao of Chu and his father, it is said that in ancient times, "the people's gods are mixed" and "the family is the history of witches". Since the emergence of professional witches, the "Jiedi Tiantong" has made the people's gods settle their respective positions. The predecessors of the State of Chu, Chong and Li, are great witches. Archaeological discoveries and documentary records have proved that the witch is a shaman. According to the Manchu-Tongusian language, it refers to excitement or crazy dance, and contains the meaning of divination.

Introduction to Heroes

1. Kensei:

Although their number is rare, Kensei has always been an elite warrior in the orc tribe. These swordsmen with superb swordsmanship were once members of the Fire Blade clan, and later the Fire Blade clan was destroyed by their own evil forces. After the split of the Fire Blade clan, the sword saint carried the totem of the clan and fought to save themselves and the brothers of the clan. Under the leadership of Sal, these swordsmen once again joined the orc tribe as the close bodyguards of their young leaders. Although Kensei is a master of stealth and fraud, they value personal honor more than anything else.

2. Prophet:

They are the ancient orcs that embody the most powerful shamanic power. These powerful shaman priests are Sal's most trusted staff and often participate in the strategy of orc tribes. Prophets do not only use the power of land and sky. They also have the ability to predict the future. Their wisdom can only be expressed through their courage and cruelty in battle. When the enemy approaches, the restrictions control their loyal wolves and rush to the battlefield. Use their innate shaman power to summon various elements to fight.

3. Tauren Chief:

These elderly taurens have excellently led their noble and simple tribes in daily life and in battle. Their totems of the tribe full of respect maintain the pride and purity of the taurean culture. When the burly chiefs are summoned by the battle, they will pick up the powerful halberd. The orcs, especially their leader Sal, have great respect for the tauber, and the tauber also feel that they should help the orcs return to the noble and glorious civilization.

4. Shadow Hunter:

These secluded and resourceful jungle trolls enjoy the highest prestige among their respective battle tribes. They are the masters of Voodoo, who are good at using spiritual strength to bless and heal allies and bring curses on their unfortunate enemies. Wearing their ritual mask, rush'kah - to transmit the dark power - the shadow hunter walks between light and darkness, hoping to save the future of their savage brothers.

orc unit

Peon [Peon] The hard worker built buildings for the orc tribe and collected gold ore and wood.

Repair [Repair]: [Automatic casting skill] Hard work can repair all friendly buildings and mechanical units.

They can learn the following skills:

Plunder [Pillage]: [Passive Skill] allows hard laborers to get gold every time they hit the enemy's building.

Orc Infantry [Grunt] Orc Infantry is a melee unit that can attack other ground troops. Commonly known as Big G, because of its thick blood, it is not bad after the attack rises on the basis of 2 more upgrades. It is the only low-level arms that can be played from one book to three books

He can learn the following skills:

Plunder [Pillage]: [Passive Skill] allows orc infantry to get gold every time they hit an enemy building.

Crazy Violence: Increase the health of orc infantry.

TrollHeadhunter [TrollHeadhunter] The headhunter is a spear throwing unit that can attack ground and air targets.

He can benefit from the following upgrades:

TrollRegeneration: Increase the health recovery speed of troll headhunters.

Catapult, a mechanical siege unit, has a long-range attack ability, which can cause destructive damage to buildings. It has weak attack on ordinary troops and can't attack targets in the air, but it can be used to quickly clear trees. Like other siege units, it also has a minimum range limit.

Tauren [Tauren] The huge tauren is a melee force that can attack other ground units.

He can learn the following abilities:

Smash [Pulverize]: [Passive Skill] allows the Tauren to deal range damage to the enemy's ground troops when attacking.

Shaman [Shaman] Shaman has long-range attack ability to attack targets on the ground and in the air. He has purification skills and can learn lightning shields and bloodthirsty.

Purge: Remove any spell effects attached to the target and reduce its movement speed. It can cause damage to summoning units.

Lightning Shield [LightningShield]: Cover a target unit with a lightning shield, causing damage to all the ground troops around him. It can only be used for ground troops.

Bloodthirsty: [Automatic casting spells] Improve the attack speed and movement speed of a single friendly unit.

TrollWitchDoctor, a wizard with long-range attack ability, can attack ground and air force units. He has sentry guard spells, and can learn static traps and heal guard. He can benefit from upgrading the troll.

Sentry guard [SentryWard]: Place a long-lasting stealth guard on the ground to detect enemy stealth units.

Station trap [StasisTrap]: Place an invisible trap on the ground, and once triggered, it will stun all ground troops within the scope of action. Air forces will not trigger the static trap. It can only be triggered by the enemy's ground troops and will automatically disappear after the time limit.

Healing Guard [HealingWard]: Place a temporary guard on the ground to treat all nearby friendly units.

TrollRegeneration: Increase the health recovery speed of troll headhunters.

Raider [Raider], the Predator is a fast melee force that can attack ground troops. It can cause great damage to buildings. The type of siege attack makes it the first choice for attacking mages and armorless targets

They can learn the following skills:

Catching [Ensnare]: Throwing a net at a single enemy unit, making it unable to move. Melee units can attack air force units that have been trapped.

Plunder [Pillage]: [Passive Skill] allows the predator to get gold every time he hits an enemy building.

KodoBeast [KodoBeast] Kodo Beast can attack enemies on the ground and in the air.

This unit has the following skills:

Devour [Devour]: The Kodo Beast can devour a non-hero unit and slowly digest it. If the Codo beast is killed before completely digesting its prey, the enemy in his stomach will jump out. Devouring ability does not require research.

War Drums [WarDrums]: [Passive Skill] This natural skill of Kodo Beast can increase the attack power of nearby friendly units. War drums can get better results by upgrading.

Two-legged flying dragon [Wyvern] Two-legged flying dragon is an air unit that can attack air and ground targets. (The immersion javelin is the essence of the flying dragon. If the flying dragon does not rise the poison javelin, it will be garbage)

They can learn the following skills:

Poisoned weapon [EnvenomedWeapon]: [Passive skill] poison the attack of the bipedal dragon, causing continuous damage to the enemy for a period of time.

SpiritWolf [SpiritWolf], Wolf of Fear [DireWolf] and Shadow Wolf Ghost Wolf are the ground units summoned by the Prophet's Beast Ghost spell, which can summon two ghost wolves at a time. If the beast ghost is cast more than once, the wolf summoned earlier will disappear and be replaced by a new wolf. When the level of the beast ghost spell is raised, the ghost wolf is upgraded to the wolf of fear and the wolf of shadow. The wolf of fear is stronger, and the wolf of shadow has the ability to be invisible. All the summoned wolves will disappear after a period of time.

orc arms

Peon [Peon]

Introduction: The status of hard labor is the lowest in the army of orcs. Because they don't know anything about important skills such as combat, they can only do cheap work such as cutting wood and digging gold mines. At the same time, they are also responsible for building and repairing various buildings needed by the orc army. The hard workers work day and night to please their masters.

Evaluation: Infrastructure arms. Hard workers can collect and build, and can also automatically repair damaged buildings and mechanical units. And because the orc bunker (also responsible for providing supplies, you can understand it as a private house + bunker) can only attack after installing the hard worker, so when the enemy sneaks, the hard worker can find an orc bunker to get in at will. Not only is life guaranteed, but it can also fight against the invaders, which is with human farmers. The emergency mobilization is similar. When attacking other people's bases, don't forget to bring a few hard laborers to repair the catapult. Finally, as long as you upgrade your plundering skills, the hard worker can gain resources when attacking enemy buildings.

The Orc Infantry [Grunt]

Introduction: The orc infantry is the concentrated performance of the fierce and brutality of the orcs, as well as the vanguard and backbone of the orc army. Orc infantry are famous for their evil and barbarism, wielding a powerful tomahawk and killing tirelessly on the battlefield. But now, under the leadership of Sruo, the orc infantry has begun to return to their lofty tradition.

Evaluation: the main melee arms. Although it is only the original combat unit of the Orc, the Orc Infantry has a health of up to 780 points in version 1.10, and is the most powerful ground force in the early or even medium period. The cost of orc infantry is 200 gold coins, and the occupation of supplies is only 3, which is quite affordable. Orc infantry with three attacks and three defenses can single-handedly challenge level 5 wild arms, and fight with long-range combat units such as archers. If this super meat shield cooperates with a powerful hero and some headhunters, most of the enemies will have ghosts. After studying plundering skills, orc infantry can also obtain resources when demolishing houses. For orcs, attack is everything.

Headhunter [Headhunter]

Introduction: The savage trolls growing in the north of the continent of Lordaron have once again joined the orc army. These cunning warriors were born to hunt, track and trap the most dangerous beasts in the wild, but during the war, troll headhunters did not hesitate to pick up their spears to fight for the orc army. Headhunters who can accurately hit the target from afar can undoubtedly provide excellent firepower support to other orc warriors.

Evaluation: Long-range attack arms. The headhunter has the ability to rage and quickly restore health in version 1.10 (of course, it needs to be studied first). After the rage, the headhunter's attack power and the damage he takes when attacked are doubled. The stronger it is, the more vulnerable it is. Therefore, it is still the old way to let the headhunter hide behind the orc infantry and throw a javelin to form a three-dimensional offensive. The seriously injured headhunter can turn him into a ghost wolf on the spot. Soon after the battle, you can automatically recover to a full health value. If you can keep one, you can keep one. If the orcs don't have a predator, the air-to-air depends on the headhunter, so don't forget to prepare a javelin brigade.

Tauren [Tauren]

Introduction: The powerful tauroy on the Calimdo Plain is known for their bravery and pride. In order to protect their culture from the death fire of the Immortal Legion, they swore allegiance to the new orc army. Enraged taburd warriors will use their shackles and horns to defeat the enemy.

Evaluation: Powerful melee arms. After reading the data of Tauren, you will suspect that he may destroy the balance of the game: 340 gold coins / 80 wood / 6 units of supplies, health value... 1275 points! The extremely strong arms, the average attack power can reach about 50 after being fully upgraded, and it also has the passive skill "smash", which can have a certain chance to cause regional damage to the attack of the Tauren. This is simply a super meat shield! In addition to occupying too much supplies, the taurman is simply perfect. Anyway, taking two with him on the expedition is also a kind of deterrent to the enemy. Maybe Blizzard realized that the Tauren was too powerful. In version 1.11, the Tauren's health dropped to 1000, which is still a super meat shield.

Catapult [Catapult]

Introduction: The orc's catapult is the main force in the siege. It can throw huge lethal stones to hit distant targets, so it has always been a nightmare for human troops. Although the catapult needs a small team of orcs to operate, it does not shake its status as the best siege weapon in the orc army.

Evaluation: siege arms. Do you still need to say it? Everyone on earth knows how to use this thing. Pay attention to the fact that he can cause regional damage, and don't forget to bring a hard worker to repair the stone car.

Raider [Raider]

Introduction: The Predators were once considered to be the bravest warriors of the orcs, but they have gradually forgotten their noble tradition in the protracted war. Now the new orc leader, Si Ruo, is determined to let these warriors riding giant wolves return to what they used to be - brave and good at fighting, full of honor.

Evaluation: Assisted melee arms. The predator's indicators in all aspects - except for speed - are no better than orc infantry, so they can only be used as auxiliary melee arms. However, his trap net can make the enemy unable to move for 30 seconds, and it can also drag the air force to the ground for orc infantry to fight. Although the headhunter is also very strong against the air, it is obviously easier to pull the air force down. The effect of making the enemy immovable is particularly important. When you defeat the enemy's troops, the other party usually makes the remaining defeated soldiers escape, use the trap net to pick large captures, such as heroes, taurens, Frost Dragons, etc., and then kill him (them)... In order to obtain the greatest benefit, make a few predators as appropriate. It's time. After studying plundering skills, orc infantry can also obtain resources when demolishing houses.

Dragon Knight[WyvernRider]

Introduction: The two-legged flying dragons of Kalimdo are eager to form an alliance with the orc tribes that believe in shamanism, and allow the orcs to ride them to fight to defend the tranquility of the continent of Kalimdo. Bipedal dragons have the blood of dragons and griffins, and can attack any enemy with their sharp claws and teeth.

Evaluation: The Dragon Knight is an orc air force, which can upgrade the poisoned spear, so that the enemy attacked by the Dragon Knight will lose 40 health points due to poisoning after 10 seconds. In addition, the high mobility makes the Flying Dragon Knight competent for the work of reconnaissance and harassment. However, because there are too many natural enemies in the Air Force, orc players rarely fight with him as their main force.

Trell Bat Knight

Introduction: Light flight unit with a good field of view. Good at destroying buildings. It can also be used for reconnaissance.

Evaluation: Orcs assist air arms, which can upgrade incendiary bombs, so that the opponent's buildings can burn for a long time, and the attack speed of defensive buildings has changed to 80% of the original. It is a good choice to deal with the buildings of night elves. You can also sacrifice yourself through "unstable compounds" to deal a blow to air targets and the surrounding army. It is a good choice to deal with the Air Force Bat Knight.

KodoBeast[KodoBeast]

Introduction: The huge Kodo beasts living on the Calimdo Plain are extremely valuable allies of the orc army. This powerful beast walks into the battlefield with the heavy drums of the orcs on its back. As a sign of the strength and courage of the orcs, it will also use their invincible huge body and strength to support it.

Evaluation: Support arms on the battlefield. Kodo Beast has practical war drum aura (attack power +10% of nearby friendly troops) and devouring (swallowing an ordinary ground unit in one bite and slowly digesting it) skills. The war drum aura can enhance the effect by upgrading the war drum, and devouring is my favorite skill. It can swallow any ordinary troops on the ground. From infantry to taur, they are not rejected. If you have confidence in your operation, bring a few more Kodo beasts to help your enemies quickly reduce their personnel. It should be noted that the Kodo beast can only devour one enemy at a time, and digestion takes time (5 health points per second). If the Kodo beast is killed before digesting the enemy in his stomach, the enemy will jump out alive.

Shaman Priest [Shaman]

Introduction: Under the leadership of Si Ruo, the orcs returned to their ancient tradition of shamanism. In order to make the orc tribe completely abandon evil and barbarism, it is forbidden for orcs to use mage magic and undead witchcraft. Now, all orc magic users are practicing the use of shaman magic, drawing endless power from nature and elements.

Evaluation: Support arms on the battlefield. The shaman has purification (disperse the additional spell effect on the target, slow down the target and reduce the attack speed), lightning shield (make the target have lightning energy, causing 15 points of damage per second to the enemies around him in 20 seconds) and bloodthirsty (automatic cast to increase the attack speed of a single arm. 50% higher, 25% higher movement speed). If you cast a lightning shield on multiple troops, its cumulative effect is very amazing, and the bloodthirsty skill is an automatic cast spell, which can greatly improve the combat effectiveness of your own troops in combat. Purification has certain side effects. It will be better for enemies with enhanced spells than for your own people.

WitchDoctor [WitchDoctor]

Introduction: Although the witch doctors are barbaric and extremely vicious, they still join the orc army for some unspeakable purposes. Witch doctors are good at enhancing their companions' fighting ability through chemicals.

Evaluation: Support arms on the battlefield. The witch doctor has a static trap (set a trap on the ground, and the enemy who triggers it is fixed for 8 seconds), a sentry guard (a stealth detector on the ground) and a healing guard (a totem on the ground that can heal the surrounding friendly troops). Because these skills of witch doctors lack mobility, they are more troublesome to use. It is okay to use some small tricks in peacetime, and it does not seem to be very practical in battle.