499 Change Talent
If it had been in the past, the white bear would definitely be too excited to sleep when he got a legendary one-handed sword, but now the white bear has no feeling at all when he sees the weapons in his backpack! Although this legendary equipment is not what you want, in terms of the current situation of the white bear, it has little effect on the white bear!
[Sword of Obelak]
Legend that death will fall
Equipment requirements: none
Single-handed sword
Damage: Level*5-Level*7
+level*6 physique
+level*3 strength
groove: 0
Inlaid with black diamond: spell reduction effect increased by 15%
Inlaid with devil gems: The attack has a certain chance to trigger 7 times the threat value generation
Inlaid Death Resistance Stone: When the health value is less than 15%, the damage received is reduced by 10%
Inlaid heavy hit Thunderstone: The damage caused by Thunder's blow is increased by an additional 30%, and causes a serious injury effect
Additional effect: Strengthen your revenge effect, so that the upper limit of the attack strength increased by damage is 20% of the maximum health
Additional effect: When you block 5 consecutive attacks or 3 consecutive attacks, your next attack will definitely cause a critical strike effect, which can only be triggered once every 8 seconds
Additional effect: Your ordinary attack damage effect will fluctuate between 92%-134%, and the critical strike will cause an additional 30% damage
Provancement: You can choose "Thunder Baptism", "Holy Light Baptism" or "Blood Baptism" to improve the attributes of Obelak's Sword
Introduction: Look for traces of the unicorn.
If a player sees this powerful legendary one-handed sword full of rare gems, he will definitely go crazy. Especially the players of the tank profession will simply float up! It's just that this weapon is not suitable for the White Kumamoto body and the Demon King, and it is useless no matter how powerful it is. The white bear also threw it directly into the backpack.
I'm afraid the hatred is stable enough this time! The white bear can imagine that if the defense war drops this legendary weapon, he will definitely go crazy and try his best to kill himself and blow it back. This team may even have a guild to fight against itself. But for the white bear, this is nothing. It's not so easy for others to kill themselves.
After killing the difficult defense, the white bear did not stay in this area. If he is the defense, he will definitely do a carpet search in this area. A white bear is not afraid of anyone, but a group of people come over. If the equipment is not good, it will be difficult for the white bear to deal with it unless it is a new weapon!
Run in the woods and hide for a while, waiting for the cooldown of the skill to end. At this time, the white bear also changed his talent. At first, the white bear didn't feel that he needed it, but when he encountered a defense and blood knight, he had to strengthen his attributes and control.
The talent in the first column has not changed:
[Demon's Embrace]: Increase your total physique by 30%. ( 2/2)
[Evil Energy Sharing]: After your spell causes damage, there is a 100% chance to restore health for your pet, which is equivalent to 30% of the damage. ( 2/2)
[Evil Fire]: Increase the damage of your evil flame, shadow flame and hell flame by 30%. ( 2/2)
Whether it is PVE or PVP, survival is the most important thing. It can be imagined that many people still use blood talent when riding PVP, which is to prevent being killed. In the arena, although the frost-talented dead horse and the evil-talented dead horse wear armor like warriors and paladins, they are relatively fragile, coupled with a lack of control skills, so when it is necessary to kill in close combat, they usually kill the rider first.
If the White Bear's equipment is strong, the "Devil's Embrace" talent only needs to click 1 point. But now it's still clicked out." The talent of "evil energy sharing" must be 2 points, which is the talent for continuous treatment of black newspapers. In PVP, it is sad for demons to die, and other demons have to be summoned. And the white bear and other demons are very ordinary, so the black gangster can't die, otherwise they will have to run away. Since it is PVP, the talent of enhanced output must be clicked out.
Talent modification in the second column:
[Demon Rebirth]: When your demon dies, the casting time of summoning the next demon is reduced by 50%, and the effect can only be triggered once every 2 minutes. ( 1/1)
[Magic Feeding]: When the summoned demon's ordinary attack causes a critical strike, you immediately restore 2.5% of the total magic value. When you get magic points from life diversions, your demons can also restore 30% of your magic points. 0/2)
[Demon Shelter]: Evil Armor increases armor and health by 20%. ( 2/2)
[Evil Transformation]: When you turn into a demon, your shadow arrow will be replaced by the devil; the shadow flame will consume the demon's anger instead of magic value; the hell flame will consume the demon's anger instead of the magic value, and will no longer cause damage to yourself, and there is no need to guide. ( 1/1)
The talent of "Demon Rebirth" comes out. If the black storm is killed by the fire, the white bear must summon other demons to delay the time and give it a chance to leave. Without black violence as the output, it is not good for white bears to kill people, unless they open the final talent skill, but they are afraid of being invincible. The talent of mana feeding has little effect in PVP. The white bear will not consume too much magic value. If it really consumes the magic value, it is not necessary to fight. "Demon shelter" is still available for the time being to strengthen survival. In the future, the equipment will be strong, and it can be replaced with "mana feeding" when the consumption is large. "Evil Transformation" must also be clicked out.
Third column talent modification:
[Enhanced Twilight Enjune]: Make your Twilight Enjune able to absorb any type of spell damage and increase the absorption by 60%. ( 2/2)
[Dark Recovery]: Gain skills. It makes you immediately restore 50% of the maximum health, and increase the maximum health limit by 25% for 20 seconds. CD time: 3 minutes, consumption: none. 1/1)
[Fear Roar]: Fear skill. The demon roared with shocking fear, making all targets within 20 yards unable to move due to fear, and increased damage by 15% for 10 seconds. "Demon Incarnation" support is needed. Replace the howling of fear. CD time: 40 seconds, consumption: none. ( 1/1)
[Devil Impulse]: Increase your movement speed by 12%, and reduce the movement limit effect by 30% and reduce the duration by 2 seconds. ( 2/2)
Usually, the talent that can point out skills in the talent must be clicked out. This benefit is much greater than that of passive skills, and it is more mobile. Survival skills can be clicked out and out, especially in the wild. You can't be sure that there is only one person fighting with you. It is possible to face several people at once. At that time, you have to run away. This column of talent change is also the "devil impulse", which strengthens the movement speed. The movement restriction has always been a hard injury of the white bear. If it can weaken the effect, it is absolutely good. The last time the white bear faced Meng Shuangli, he felt sad. He was slowed down all the way. If he wanted to get close to the past, he would turn on his skills. It was very sad.
Tent modification in the fourth column:
[Magic Movement of the Heart]: When you consume the Devil's Wrath to cause damage, there is a 45% chance that the next spell you need to cast will become instantaneous, and the damage will be increased by 60% for 8 seconds. ( 3/3)
[Demon Gain]: Gain skills. Get different skill effects according to the type of your demon. CD time: 1 minute, consumption: none. 1/1)
[Hand of Guldan]: Gain skills. Summon a falling meteorite, hit the enemy, cause 1,512 shadow flame damage, and fall into a coma for 3 seconds, forming a 6-yard magic aura, increasing all its targets to be hit by 25% by the warlock demon for 15 seconds. Casting time: 2 seconds, CD time: 12 seconds, consumption: 7% basic magic value. ( 1/1)
[Ezhao Halo]: 1 point of "Hand of Guldan" is needed. When your Guldan's hand lands, the enemy within 10 yards is fixed for 4 seconds. If the target is still affected by the magic aura caused by Guldan's hand within 6 seconds, it will be in a coma for the same time. 2/2)
This column of talent points out the "Aura", which is an enhanced control, and it is better to collect fire with the Black Storm. What PVP fears most is control, which is needed for both fire collection and anti-fire collection. The "Magic of the Heart" talent is used for the powerful skill of instant soul fire. Although it consumes more talent points, it also comes out.
The fifth column talent modification:
[Soul Relief]: When you turn on "Soul Connection", your demon share of your damage is reduced by 10%, and the healing obtained is increased by 5%. ( 0/2)
[Soul Ash]: The casting time of your soul fire is shortened by 2 seconds. When you use soul fire on targets with less than 25% health, the casting time is doubled and lasts for 30 seconds. ( 2/2)
[Burning]: 1 point of "Hand of Guldan" is needed. When your "Hand of Guldan" causes damage to the enemy, you use the critical strike of the enemy's evil flame to increase by 20%, and the critical damage is increased by 60% for 6 seconds. ( 2/2)
[Dead Flame]: You master the light green dark flame, so that the life-absorbing skill does not require guidance, and the duration is extended by 2 seconds, but now there is a cooling time of 15 seconds. Your evil flame will produce a dead flame on your body, burning the target in a range of 1 yard, causing 5% damage to the evil flame per second, lasting for 6 seconds, and can be superimposed with 3 layers. ( 1/2)
"Soul relief" is not very effective in PVP, and it is difficult for the white bear to die even if it is suddenly burned. On the contrary, the black storm is relatively brittle. The "soul ashes" talent reduces the casting time of the soul fire, which is absolutely powerful and needs to be clicked out. The other two talents are the same, but because the white bear doesn't seem to put too much talent points in the demon's knowledge talent, the "dead flame" only points out a little.
Chapter 6 Talent Modification:
[Cremation]: Your Hell Flame range is expanded by 50%, and it will cause a "minar" effect on the damaged target, increasing its flame damage by 2.5% for 6 seconds, and can be superimposed with 5 layers. ( 0/2)
[Demon Fury]: When you become a demon, your strength is increased by 200%, and your physical melee damage is increased by 30%. ( 2/2)
The talent of "cremation" is not very good. During PVP, not many players will be output within the range, unless they are set fire. The benefit of this talent is relatively low. The advantage is to prevent others from grinding their health points. The talent of "Demon Fury" came out, and the melee output of the white bear was too sad.
[Step Forward]: Gain skills. Angry demon, no one can stop you from moving forward, including yourself! Remove and be immune to all negative states, and then all the damage you cause must be critical, creating more demonic wrath for 15 seconds. During the duration, you must deal more than 300% health damage, otherwise you will fall into a coma for 8 seconds after the end. When you kill more than one leader creature or player within the duration, you can refresh the duration. "Demon Incarnation" support is needed. CD time: 10 minutes, consumption: no (1/1)
The final talent must be clicked out, which is an absolutely powerful talent. The demon knowledge talent consumes 31 talent points of the white bear, and then the white bear needs to point out the talent of destruction.